Unity Tutorial Part 1: Getting Started

In this Unity tutorial series, newly updated for Unity 2018.1, you’ll learn how to make your first game in Unity with C# from scratch: a twin-stick shooter called Bobblehead Wars! By Brian Moakley.

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Where to Go From Here?

Congratulations! You now have a space marine at the ready to kill all the alien monsters, and you’ve learned a lot about the Unity user interface and importing assets along the way.

Specifically, in this tutorial you’ve learned:

  • How to configure the Unity layout, including customizing it for specific tasks.
  • How to import assets and organize them within Unity.
  • How to add assets to a scene and position them manually.

In the upcoming second tutorial of this series, the aliens will finally catch up with the space marine — and you’ll learn about GameObjects and Prefabs along the way!

If you’re enjoying this tutorial series and want to learn more, you should definitely check out Unity Games by Tutorials.

The book teaches you everything you need to know about building games in Unity, whether you’re a beginner or a more experienced game developer. In the book, you’ll build four great games:

  • A 3D twin-stick shooter
  • A classic 2D platformer
  • A 3D tower-defense game (with virtual reality mode!)
  • A first-person shooter

Check out the trailer for the book here:

If you have questions or comments on this tutorial, please leave them in the discussion below!

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