RWDevCon 2018 Vault
Part 1: Tutorials Integrating Metal Shaders with SceneKit
— iOS & Swift, Android & Kotlin

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Integrating Metal Shaders with SceneKit

This video was last updated on May 7 2018

Metal is a low level framework that allows you to control your code down to the bit level. However, many common operations don’t require you to get down to that level because they are handled by Core Image and SceneKit. This session will show you what operations you get with SceneKit and how you can go deeper with Metal when you need to without losing the convenience of SceneKit.

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