Create Your Own Level Editor: Part 2/3

In this second part of the tutorial, you will implement a portion of the editing capabilities of your level editor. You’ll work through adding popup menus, dynamically positioning and sizing your objects on screen, and much more. By Barbara Reichart.

Leave a rating/review
Save for later
Share
You are currently viewing page 7 of 7 of this article. Click here to view the first page.

Where To Go From Here?

Here is a sample project with all of the code from the above tutorial.

You've made some serious progress on your editor so far. You'll notice that you don't yet have a way to move objects around or delete them — and your changes aren't yet persisted between sessions.

That will come in the third part of this tutorial. Until then, come discuss your progress in the forums, and I'll see you when it's time to finish everything off!

Barbara Reichart

Contributors

Barbara Reichart

Author

Over 300 content creators. Join our team.