How to Make a Game Like Jetpack Joyride using LevelHelper and SpriteHelper [Corona Edition] – Part 2

This is a post by special contributor Bogdan Vladu, an iOS application developer and aspiring game developer living in Bucharest, Romania. Welcome back to our Jetpack Joyride tutorial series! In this tutorial series, we are making a game similar to Jetpack Joyride using Corona SDK, and the LevelHelper and SpriteHelper tools. So far, we’ve got […] By .

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Where to Go From Here?

You can download the full project up to this point here.

Thanks for staying with me this far! We’ve made a huge amount of progress for one tutorial. And we’re only at the end of Part Two!

You won’t want to miss Part Three, where we’ll fully implement collisions, animate the player’s flight and landings, and add sounds. We’ll also make the player die when it touches the dogs, cats or lasers and add a restart screen.

Then in the fourth and final part, we’ll add bunnies that will run through the level to give the player more scoring opportunities, add a score display, and finally, create a scrolling background scene that will be visible through the windows.

Clearly our fun is just getting started. Keep your questions, comments and suggestions coming!


This is a post by special contributor Bogdan Vladu, an iOS application developer and aspiring game developer living in Bucharest, Romania.