Flutter & Dart Books

Flutter Books

Flutter & Dart New
Flutter Apprentice
11
Flutter & Dart
Data Structures & Algorithms in Dart
13
Flutter & Dart
Dart Apprentice: Beyond the Basics
67
Flutter & Dart
Dart Apprentice: Fundamentals
23
Flutter & Dart
Real-World Flutter by Tutorials
5
Multiple Domains
App Design Apprentice
Learn Modern App Design with Figma! This book guides you through designing modern mobile apps using fundamental design principles. This book is for intermediate iOS and Android developers who already know the basics of mobile app development but want to also learn how to design apps with attractive and effective UI and UX. Topics Covered in App Design Apprentice Figma: Learn the basics of this modern design tool. App Teardowns: Analyze and pick out the best parts of other well-designed apps. Wireframes: Explore what makes good app user flows. Reusable Components: Learn to create and use reusable components such as buttons and toolbars. Typography: Basics for communicating hierarchy, order and emphasis. Color: Leverage visual styles and palettes. Transitions and Animations: Create different transitions between screens to communicate relationships. Design Systems: Implement best practices for creating good app experiences in each ecosystem. This book will leave you with the knowledge needed to design modern mobile apps that are functional and attractive.
Multiple Domains
Git Apprentice
17
Multiple Domains
Living by the Code
Living by the Code brings the experiences and insights of over 40 of today’s top developers, leaders and innovators in tech together in one single book, to help you grow your career in today’s ever-changing technical landscape. It’s like having dozens of tech’s best mentors — right at your fingertips.

Other Books

Professional Growth
Hack Your Job Search
Game Tech
Unity Apprentice
In this book, you’ll learn how to build 3D games using Unity - one of the most popular cross-platform game engines available today. The book will first describe the most commonly used features of the Unity Editor and the Unity Hub. It’ll then go on to describe how you build three separate, but related, games that collectively cover the most important aspects of game development. These include scene creation, detecting and managing collisions, user interface design and building, scripting, navigation, camera control, object pooling and animation. The book also describes some of the best practices you should use to get the best out of Unity, and how to make your games run in the most efficient way, enabling you to focus on the fun part: making a great game that your players will enjoy!
Multiple Domains
Server-Side Swift with Vapor
Learn how to build web apps and web APIs using Swift and the Vapor 4 framework! If you’re a beginner to web development, but have worked with Swift for some time, you’ll find it’s easy to create robust, fully featured web apps and web APIs with Vapor 4. Whether you’re looking to create a backend for your iOS app, or want to create fully-featured web apps, Vapor is the perfect platform for you. This book starts with the basics of web development and introduces the basics of Vapor; it then walks you through creating APIs and web backends; creating and configuring databases; deploying to Heroku, AWS, or Docker; testing your creations and more!