Beginning Core Graphics

May 2 2016 · Video Course (1 hr, 11 mins) · Intermediate

Learn the basics of Core Graphics drawing in this beginning series. You’ll learn how to draw shapes and colors, how to draw scalable paths and also how to use PaintCode.

Version

  • Swift 2, iOS 9, Xcode 7

Introduction

4:26 Free

Find out what's covered in our Beginning Core Graphics video tutorial series.

1

Getting Started

11:48 Free

In this Core Graphics video tutorial you'll get started drawing inside your views with paths.

2

Paths

13:20

Learn more about paths: how to use them as clipping areas and how to use them to outline CAShapeLayers. Then learn the difference between points and pixels.

3

Contexts 1

12:55

In this Core Graphics video tutorial series you'll learn about drawing contexts and saving context state.

4

Contexts 2

10:52

Learn about the older style of Core Graphics drawing and also how to replace the icon images with the icon paths.

5

PaintCode

14:54

Learn about PaintCode 2. We’ll draw an icon in PaintCode 2 and also use expressions to dynamically control the icon's color.

6

Conclusion

3:13

Reflect on what you’ve learned in our Beginning Core Graphics video tutorial series and see what’s coming up in the intermediate series.

7

Contributors

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