Are you passionate about making iOS games with Apple’s built in APIs: Sprite Kit and Scene Kit?
Do you like learning and teaching others, and are you interested in building leadership experience?
If so, we have a great opportunity for you – we are currently looking for a team lead for our Sprite Kit & Scene Kit team!
Keep reading to find out what’s involved and how to apply.
Being a Team Lead
If tech editors are pillars that hold up the site, and final pass editors are the masterminds, then the team leads are the architects.
As team lead, you directly influence the three main requirements to make a great tutorial:
- A great idea: As a team lead, you are responsible for making the wishlist of what tutorials we’d like on the site, and vetting ideas from team members.
- A great team: As a team lead, you can make a great team by recruiting great team members, training existing team members to be great, and by removing people from the team who are not great (and are not learning).
- Great communication: As a team lead, you can have great team communication by staying on top of your team’s status, keeping Trello up-to-date, and sending regular status emails.
Being a team lead is a great way to lead the direction our site takes on covering Sprite Kit and Scene Kit, and influence a generation of programmers. It’s also a great way to gain leadership and project management experience, work directly with the myself and the rest of the Razeware team, get access to special opportunities like working on our books or conference, and become a true master/expert on your subject.
This is a paid part-time position. Hours can vary but it’s something you can easily accomplish in your spare time along with a full-time job.
How To Apply
We are currently only looking for advanced developers who have shipped an app using Sprite Kit or Scene Kit.
If you meet this requirement, then email me the answers to the following questions:
- Why do you want to be the Sprite Kit & Scene Kit team lead?
- Please tell me a little bit about yourself and your experience.
- Have you read 2D iOS & tvOS Games by Tutorials and/or 3D iOS Games by Tutorials? If so, which ones, and what did you think?
- What kind of tutorials would you like to see about Sprite Kit & Scene Kit in the next year?
- What is the best app/game you’ve made or worked on, and why are you proud of the work you did on this app/game? [Please include link]
- Please link to any examples of technical writing you have done in the past.
- Please include links to: your GitHub account, your StackOverflow account, your Twitter account.
We already have a strong team with tons of Sprite Kit & Scene Kit development experience, and two published books. With your help and ideas, just imagine where we could take coverage of iOS games in the year to come.
Thanks – I look forward to hearing from you! :]