Learn how access control is implemented in Swift.
RW Team Member
Brian is not only an iOS developer and fiction writer, he also holds the honor being Razeware‘s first fulltime employee.
Brian joins Razeware with experience from companies such as ESPN’s online fantasy team and Disney’s Internet Group. When not writing or coding, Brian enjoys story driven first person shooters, reading some great books, and produces his own Minecraft Let's Play video series on YouTube.
Learn about Swift closures, a way to encapsulate your code, similar to blocks in Objective-C.
Learn about extensions, which allow us to provide additional functionality to your classes, structs, and enums whether you have the source code or not.
Learn about protocols in Swift: how you can define them and why you would want to do that in the first place.
Learn about Swift properties which are a way to store data within your classes or structs.
Learn what structs are and why you would want to include them in your own project.
Check out what’s covered in our Intermediate Swift Video Tutorial Series!
Learn about the new features introduced for Unity 2D games in Unity 5, such as effectors, audio mixers, and more!
In this article, you’ll give an overview of some of the new shiny features in Unity 5.
In this video tutorial you’ll learn about the Cartography Auto Layout Library, which makes your syntax quick and very readable from a distance.