Learn how to integrate the gamepad class from Oculus utilities into your game so your controller will work well with VR games.
RW Team Member
Brian is not only an iOS developer and fiction writer, he also holds the honor being Razeware‘s first fulltime employee.
Brian joins Razeware with experience from companies such as ESPN’s online fantasy team and Disney’s Internet Group. When not writing or coding, Brian enjoys story driven first person shooters, reading some great books, and produces his own Minecraft Let's Play video series on YouTube.
Learn how to use the Oculus SDK to access the features of the virtual reality headset.
Learn how to create virtual reality games with Unity.
Learn about protocol extensions, a new feature in Swift 2 that will make you rethink how you design your code.
Learn about option sets, a new feature of Swift 2 that makes working with bitmasks incredibly easy.
Review what you learned in our Unity 3D Basics series and get your final challenge!
Learn about some of the lighting components you have available to you in Unity.
Learn about Unity’s 3D physics engine and how to create collisions in your game.
Learn how to animate models in Unity to bring them to life in your game.
Learn about the types of models you can import into Unity and how you can configure them.