Hi Ray,
I can't find such tutorial on web, hope this is not a hacking skill.
I see some ios games, with content over 20MB, will run an installer/patcher. So that they can keep their games under 20MB for user to DL them directly from appStore. Nice if there is a "How to build Apps installer/patcher" tutorial.
Thanks to your awesome tutorials. They are simple and clear!
Cheers,
Philip
Open Call For Tutorial Suggestions!
Re: Open Call For Tutorial Suggestions!
a smash beatem up game like scott pilgrim or double dragon would be nice
in cocos2d
(even a paid tutorial would be awesome)
(even a paid tutorial would be awesome)
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shippo0708 - Uber Haxx0r
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Re: Open Call For Tutorial Suggestions!
@Ray
Can you show how you keep your code modularized? For example, if there are two table views that only differ by a couple of small things, how would you develop it from scratch, not knowing there are similar items? I guess this is more about Objective-C than iOS programming but it's still quite useful to know how to keep code clean while developing. Thanks!
PS - great book. Can't wait for the full version to come out!
Can you show how you keep your code modularized? For example, if there are two table views that only differ by a couple of small things, how would you develop it from scratch, not knowing there are similar items? I guess this is more about Objective-C than iOS programming but it's still quite useful to know how to keep code clean while developing. Thanks!
PS - great book. Can't wait for the full version to come out!
- vinnybad
- n00b
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Re: Open Call For Tutorial Suggestions!
How about a graphing application that can plot functions using Quartz or OpenGL ES?
- patelaxit
- n00b
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Re: Open Call For Tutorial Suggestions!
How to build a universal app.
I still haven't figured out how to build a universal app. Which component is shared, and which is recoded. How to detect what View Controller to show depending on the device. Etc.
Thanks.
I still haven't figured out how to build a universal app. Which component is shared, and which is recoded. How to detect what View Controller to show depending on the device. Etc.
Thanks.
- blakninja
- Hacker
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Re: Open Call For Tutorial Suggestions!
How about an app for displaying photo/video galleries?
- semartin
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Re: Open Call For Tutorial Suggestions!
Hi All,
1. It looks like sliding view controllers is a trending topic these days, I would like to see a tutorial on this.
2. Real time data on a UITableview with notifications from a web service would be cool too.
Keep up the great work!
1. It looks like sliding view controllers is a trending topic these days, I would like to see a tutorial on this.
2. Real time data on a UITableview with notifications from a web service would be cool too.
Keep up the great work!
Re: Open Call For Tutorial Suggestions!
How about a tutorial on Storyboards with split-views, which would cover
- segues to more than one detail page
- how to "wire" segues from master to individual detail pages
There is NOTHING on the web about this specific topic.
- segues to more than one detail page
- how to "wire" segues from master to individual detail pages
There is NOTHING on the web about this specific topic.
- SpokaneDude
- Baby Hacker
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Re: Open Call For Tutorial Suggestions!
A tutorial on "magicalRecord" and "mogenerator"
MagicalRecord: Super Awesome Easy Fetching for Core Data
https://github.com/magicalpanda/MagicalRecord
mogenerator: generates Objective-C code for your Core Data custom classes
http://rentzsch.github.com/mogenerator/
MagicalRecord: Super Awesome Easy Fetching for Core Data
https://github.com/magicalpanda/MagicalRecord
mogenerator: generates Objective-C code for your Core Data custom classes
http://rentzsch.github.com/mogenerator/
- jray
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Re: Open Call For Tutorial Suggestions!
How about something on the the CATransformation Matrix and how the different parts of the Matrix work.
I'm using a piece of code from someone that spins a photo on its vertical axis but I have no idea how it does it...
:0)
A
I'm using a piece of code from someone that spins a photo on its vertical axis but I have no idea how it does it...
:0)
A
- AndySwift
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