GLKit Tutorial for iOS: Getting started with OpenGL ES

Learn how to use OpenGL ES in iOS in this GLKit tutorial. You’ll go from fresh project to spinning cube rendered using OpenGL and learn all the theory along the way! By Felipe Laso-Marsetti.

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Where to Go From Here?

Congratulations! You’ve made your very own OpenGL ES 3.0 app with GLKit from the ground up. You can download the final project using the Download Materials link at the top or bottom of this tutorial.

You’ve learned about important concepts and techniques like vertex and element buffers, vertex attributes, vertex array objects and transformations. There are many effects you can still do with GLKBaseEffect for reflection maps, lighting, fog and more, as well as using the texture-loading classes to apply textures to your geometry.

I hope you enjoyed this tutorial, and if you have any questions or comments about OpenGL or GLKit, please join the discussion in our forums below. Happy rendering! :]