Join the panel as they revisit the age old topic of views vs. layers, before moving on to discuss brand new APIs that allow you to create Xcode extensions.
RW Team Member
When not knee-deep in code, Mic enjoys spending time with his wife Lucy and their daughter Evie, watching his beloved Fulham F.C., and weather permitting, tearing up the English countryside on his Harley Davidson.
Join Mic, Jake, and Brian as they discuss how to best get started learning Unity and what resources are available, before moving on to chat about neural networks and some brand new APIs provided by Apple to make leveraging them a little easier.
Join Mic, Jake, and Andrew as they discuss whether you can build a sustainable business developing macOS apps, and what tools are available to support you. The team then move on to looking at the changes to the App Store subscription model that were announced just before WWDC and what benefits they deliver to both consumers and developers.
Join Mic, Jake, and Chris as they discuss the big improvements and key new features coming to SceneKit and SpriteKit in iOS 10. If physically based rendering, image based lighting, or tile maps float your boat then this is definitely the episode for you!
Join Mic, Jake, and Gemma as they discuss the trials and tribulations of upgrading the Harry’s app to Swift 3, before moving on to chat about Apple’s new Swift Playgrounds app, and the potential for it to become a great learning platform.
Join Mic, Jake, and Huyen as they explore the Android community and how it compares to iOS, before moving onto to chat about Turbolinks – an interesting web technology that’s made its way to iOS and Android.
Join Mic, Jake, and Greg as they look back at what Apple announced for iOS at WWDC ’16, before honing in on SiriKit and notifications. After that, the team shift focus to watchOS 3, and discuss whether the enhancements to the platform will see developers and users returning to their watches.
Join Mic, Jake, and Andrew as they kick of the new season with a deep-dive into OS X development, the similarities between OS X and iOS, and how easy it is to share code between the two. After that, Jake talks about some big changes he’s made recently and the positive impact they’ve had on his remote working habits.
Join Mic, Jake, and Andy as they discuss the benefits of test driven development, before moving on to speculate about what Apple might reveal at WWDC ’16.
Join Mic, Jake, and Caroline as they first discuss Playgrounds in Xcode, before revisiting SceneKit and the changes to the framework that came with iOS 9.