In this fourth part of our Metal tutorial series, learn how to light 3D objects using the Phong lighting model.
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I am an iOS developer. Mostly focused on OpenGL ES and SpriteKit. When not doing games, I'm most likely playing them or watching anime.
In part 3 of our Metal tutorial series, you will learn how to add textures to 3D objects using Apple’s built-in 3D graphics framework.
In this second part of our Metal tutorial series, learn how to create a rotating 3D cube using Apple’s built-in 3D graphics API.
In this Metal tutorial, you will learn how to get started with Apple’s 3D graphics API by rendering a simple triangle to the screen.
Learn how to use MetalKit in this 5th part of our Metal tutorial series.
In this iOS Metal tutorial, learn how to implement the Phong lighting model into a Metal app.
Learn how to add texture to your 3D models in in this iOS 8 Metal Tutorial!
Learn how to use matrices and 3D transformations in this iOS 8 Metal Tutorial with Swift!