Tutorials

How To Create A Breakout Game with Box2D and Cocos2D 2.X Tutorial: Part 2

Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). This is the second and final part of a tutorial on how to create a simple breakout game using the Box2D physics library that comes with Cocos2D. If you haven’t already, make sure you go through part 1 first! […]

Brian Broom

How To Create A Breakout Game with Box2D and Cocos2D 2.X Tutorial: Part 1

Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). Box2D is a powerful physics library that comes with the Cocos2D game programming library for the iPhone. There’s a lot you can do with it, and a great way to start learning about how it works is to create […]

Brian Broom

Intro to Box2D with Cocos2D 2.X Tutorial: Bouncing Balls

Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). This tutorial helps get you started with Box2D with Cocos2D by showing you how to create a simple app that shows a ball that you can bounce around the screen by rotating your iPhone with the accelerometer. This tutorial […]

Brian Broom

Introduction to Component Based Architecture in Games

This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. When you’re making a game, you need to create objects to represent the entities in your games – like monsters, the player, bullets, and so on. When you first get started, you might think the most logical thing is […]

Ray Wenderlich

Introduction to AI Programming for Games

Update: We have an updated version of this tutorial for iOS 9 and GameplayKit here. When you make a game, you often have enemies for the player to combat. You want these enemies to seem intelligent and present a challenge to the player to keep the game fun and engaging. You can do this through […]

Ray Wenderlich

Introduction to CocosBuilder

This is a blog post by iOS Tutorial Team member Ali Hafizji, an iOS and Android developer working at Tavisca Solutions. CocosBuilder is a free Interface Builder-like tool for Cocos2D that allows you to quickly and easily layout the sprites, layers, and scenes for your game. CocosBuilder is ideal for quickly laying out menus and […]

Ali Hafizji
How To Make A Simple iPhone Game with Cocos2D 2.X Tutorial

How To Make A Simple iPhone Game with Cocos2D 2.X Tutorial

Note from Ray: You guys voted for me to update this classic beginning Cocos2D tutorial series from Cocos2D 1.X to Cocos2D 2.X in the weekly tutorial vote, so your wish is my command! :] This tutorial series is now fully up-to-date for Cocos2D 2.X, Xcode 4.5, and has a ton of improvements such as Retina […]

Ray Wenderlich
  • Skill: Skill Level: Easy

How To Enable ARC in a Cocos2D 2.X Project

This is a post by Tutorial Team Member Tony Dahbura, an independent iOS developer with FullMoon Manor LLC. You can also find him on Google+. Automatic Reference Counting (or ARC for short) makes memory management in your apps much easier. ARC’s major benefit is freeing you from worrying about whether you cleaned up that sprite […]

Tony Dahbura

What’s New with Game Center in iOS 6

Note from Ray: This is the seventh iOS 6 tutorial in the iOS 6 Feast! This tutorial is an abbreviated version of one of the chapters from our new book iOS 6 By Tutorials. Ali Hafizji wrote this chapter – the same guy who’s written several Android tutorials for this site in the past. Enjoy! […]

Ali Hafizji

How To Make a Tower Defense Game

This is a post by iOS Tutorial Team Member Pablo Ruiz, an iOS game developer, and co-founder and COO at InfinixSoft. Check out his blog, or follow him on Twitter. The tower defense genre is one of the most popular game genres in iOS – and for good reason. There’s something incredibly fun about building […]

Pablo Ruiz

How to Make a Game Like Cut the Rope – Part 2

This is a blog post by iOS Tutorial Team member Gustavo Ambrozio, a software engineer with over 20 years experience, including over three years of iOS experience. He is the founder of CodeCrop Software. You can also find him on Google+. Welcome back to our How to Make a Game Like Cut the Rope tutorial […]

Gustavo Ambrozio
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