Join Mic, Jake, and Huyen as they explore the Android community and how it compares to iOS, before moving onto to chat about Turbolinks – an interesting web technology that’s made its way to iOS and Android.
Join Mic, Jake, and Greg as they look back at what Apple announced for iOS at WWDC ’16, before honing in on SiriKit and notifications. After that, the team shift focus to watchOS 3, and discuss whether the enhancements to the platform will see developers and users returning to their watches.
Join Mic, Jake, and Andrew as they kick of the new season with a deep-dive into OS X development, the similarities between OS X and iOS, and how easy it is to share code between the two. After that, Jake talks about some big changes he’s made recently and the positive impact they’ve had on his remote working habits.
Join Mic, Jake, and Andy as they discuss the benefits of test driven development, before moving on to speculate about what Apple might reveal at WWDC ’16.
Join Mic, Jake, and Caroline as they first discuss Playgrounds in Xcode, before revisiting SceneKit and the changes to the framework that came with iOS 9.
Join Mic, Jake, and Andrew as they discuss putting Protocol-orientated Programming into practice, before looking back at RWDevCon ’16 and just what makes the conference so unique.
Join Mic, Jake, and Marin as they discuss Marin’s 2015 conference marathon, and his pick of the bunch with his three favorite iOS conferences. The three hosts then move on to talk about community facing content, the motivation behind getting involved, and how there are many rewards, not just financial.
Join Mic, Jake, and Greg as they chat about Swift evolution, before moving onto talk about fastlane, Mic’s favorite new developer tool!
Join Mic, Jake, and Sam as they chat about developing tvOS apps using TVML, before moving on to discuss Facebook shutting down Parse, and what this means for iOS developers who depended on the platform.
In this podcast episode, Mic, Jake, and Andy discuss continuous integration in production, before moving onto live rendering of custom controls in IB.