In this episode Keith Moon joins Janie and Dru to discuss Swift and Objective-C interop, then take a dive back into Mac programming to look at NSTouchBar.
In this episode Mark Dalrymple from The Big Nerd Ranch joins Dru and Janie to discuss The Universal Problem Solving methodology and then Janie gives better options for random numbers in GameplayKit than arc4random.
In this episode Ben DiFrancesco from ScopeLift joins Dru and Janie to discuss Chris Lattner’s efforts to add concurrency to the Swift Language and then Janie explains what you need to know to use ARKit.
In this episode Dru and Janie welcome guest Arthur Mayes who gives his insights into working with Storyboards and then Dru looks into the new Swift 4 Codable protocol.
The raywenderlich.com podcast is back! Meet your new hosts for season 7: Dru and Janie.
Join Mic, Jake, and Chris for the final time this season as they discuss some of the best 3D tools for aspiring game developers, as well as a clear learning path for those with little to no experience. Beyond that, they revisit Core Graphics and take a look at some of the big changes introduced with Swift 3.
Join the panel as they take a look at the new iMessage apps platform, before moving on to discuss Mic’s recent experiences getting started with Unity.
Join Mic, Jake, and Huyen as they first discuss Material Design and it’s impact on Android since its release, and then delve into the big changes to Core Data in iOS 10 and macOS Sierra.
Join Mic, Jake, and Sean as they delve in Unity cloud services such as ads and Cloud Build, before moving on to discuss the asset store, some popular 3rd party assets, and wonder how great the Xcode ecosystem could be if Apple took the same approach as Unity.
Join the panel as they revisit the age old topic of views vs. layers, before moving on to discuss brand new APIs that allow you to create Xcode extensions.