In this episode Dru and Janie welcome guest Arthur Mayes who gives his insights into working with Storyboards and then Dru looks into the new Swift 4 Codable protocol.
The raywenderlich.com podcast is back! Meet your new hosts for season 7: Dru and Janie.
Join Mic, Jake, and Chris for the final time this season as they discuss some of the best 3D tools for aspiring game developers, as well as a clear learning path for those with little to no experience. Beyond that, they revisit Core Graphics and take a look at some of the big changes introduced with Swift 3.
Join the panel as they take a look at the new iMessage apps platform, before moving on to discuss Mic’s recent experiences getting started with Unity.
Join Mic, Jake, and Huyen as they first discuss Material Design and it’s impact on Android since its release, and then delve into the big changes to Core Data in iOS 10 and macOS Sierra.
Join Mic, Jake, and Sean as they delve in Unity cloud services such as ads and Cloud Build, before moving on to discuss the asset store, some popular 3rd party assets, and wonder how great the Xcode ecosystem could be if Apple took the same approach as Unity.
Join the panel as they revisit the age old topic of views vs. layers, before moving on to discuss brand new APIs that allow you to create Xcode extensions.
Join Mic, Jake, and Brian as they discuss how to best get started learning Unity and what resources are available, before moving on to chat about neural networks and some brand new APIs provided by Apple to make leveraging them a little easier.
Join Mic, Jake, and Andrew as they discuss whether you can build a sustainable business developing macOS apps, and what tools are available to support you. The team then move on to looking at the changes to the App Store subscription model that were announced just before WWDC and what benefits they deliver to both consumers and developers.
Join Mic, Jake, and Chris as they discuss the big improvements and key new features coming to SceneKit and SpriteKit in iOS 10. If physically based rendering, image based lighting, or tile maps float your boat then this is definitely the episode for you!