Intermediate Box2D Physics: Forces, Ray Casts, and Sensors

If you’ve gone through the Box2D tutorials in this site or in our Learning Cocos2D Book and can’t get enough, this tutorial is for you! This tutorial will cover some intermediate Box2D techniques: applying forces to objects, using ray casts, and using sensors for collision detection. In this tutorial, we’ll be adding some new features […]

Bogdan Vladu

How To Use SpriteHelper and LevelHelper Tutorial

If you’ve ever manually laid out a level in Cocos2D, you know how painful it can be. Without tool support, you’ll find yourself guessing a position, testing to see how it looks, tweaking and testing again, and repeating over and over. Well, thanks to some tools that are starting to become available, life has become […]

Bogdan Vladu

How To Make a 2.5D Game With Unity Tutorial: Part 2

This is a blog post by iOS Tutorial Team member Marin Todorov, a software developer with 12+ years of experience, an independant iOS developer and the creator of Touch Code Magazine. This is the second part of a two part tutorial series on how to make a simple 2.5D game for the iPhone with the […]

Marin Todorov

How To Make a 2.5D Game With Unity Tutorial: Part 1

A while back, you guys said you wanted a tutorial on “How To Make a 2.5D” game.” You guys wanted it, you got it! If you don’t know what a 2.5D game is, it’s basically a 3D game that you squish so the gameplay is only along a 2D axis. Some good examples are Super […]

Marin Todorov

Upcoming Talks and Workshops

From time to time, I speak at various iOS conferences or give iOS related workshops like iOS 101 or Cocos2D via Minigames. The main reason I do this is so that I can meet you guys! I really enjoy meeting fellow iOS devs, especially those of you who I’ve known via the forums, Twitter, etc. […]

Ray Wenderlich

How To Make a Multiplayer iPhone Game Hosted on Your Own Server Part 1

A while back, I wrote a tutorial on How To Make A Simple Multiplayer Game with Game Center. That tutorial showed you how to use Game Center to create a peer-to-peer match. This means that packets of game data were sent directly between the connected devies, and there was no central game server. However, sometimes […]

Ray Wenderlich

Space Game Starter Kit Now Available!

A while back, I wrote a tutorial on How To Make a Space Shooter iPhone Game. I had a lot of fun working on that tutorial, so I spend some time extending the game to add some extra cool features like power ups, boss fights, enemies moving along paths, and more. I asked you guys […]

Ray Wenderlich

How To Mask a Sprite with Cocos2D 2.0

In the previous tutorial, we showed you how to mask a sprite with Cocos2D 1.0. This method worked OK, but it had some drawbacks – it bloated our texture memory and had a performance hit for the drawing. But with Cocos2D 2.0 and OpenGL ES 2.0, we can do this much more efficiently by writing […]

Ray Wenderlich

How To Mask a Sprite with Cocos2D 1.0

Sometimes in your games you might find it handy to display only a portion of a sprite. One way you can do this is by using a second image called a mask. You set the mask image to be white wherever you want the image to show up – and transparent everywhere else. Then you […]

Ray Wenderlich

Learning Cocos2D Book Giveaway Winners!

Last week, I announced a giveaway to celebrate the release of Learning Cocos2D by Rod Strougo and I, and to thank you for reading this blog! To be eligible for the giveaway, all you had to do is post a comment on the thread, ideally on one or more of the following topics: Your favorite […]

Ray Wenderlich

Learning Cocos2D Book Giveaway!

Rod Strougo and I are pleased to announce that our book Learning Cocos2D is now in print! It’s an amazing feeling to see it finally in print! It’s always been a dream of mine to write a book, especially about game programming! We hope this it’s helpful to many of you and that it inspires […]

Ray Wenderlich

OpenGL ES 2.0 for iPhone Tutorial Part 2: Textures

In this tutorial series, our aim is to take the mystery and difficulty out of OpenGL ES 2.0, by giving you hands-on experience using it from the ground up! In the first part of the series, we covered the basics of initializing OpenGL, creating some simple vertex and fragment shaders, and presenting a simple rotating […]

Ray Wenderlich

Multithreading and Grand Central Dispatch on iOS for Beginners Tutorial

Have you ever written an app where you tried to do something, and there was a long pause while the UI was unresponsive? This is usually a sign that your app needs multithreading! In this tutorial, you’ll get hands on experience with the core multithreading API available on iOS: Grand Central Dispatch. You’ll take an […]

Ray Wenderlich
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