Tutorials

iCloud and UIDocument: Beyond the Basics, Part 2/4

This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. Welcome back to our document-based iCloud app tutorial series! In this tutorial series, we are making a complete document-based iCloud app called PhotoKeeper, with features that go beyond just the basics. In the first part of the series, we […]

Ray Wenderlich

iCloud and UIDocument: Beyond the Basics, Part 1/4

This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. Creating a document-based iCloud app is complicated. There’s a lot of different things to think about, and it’s easy to forget to implement something out or make a mistake along the way. There are several tutorials on creating iCloud […]

Ray Wenderlich

How to Make a Turn-Based Strategy Game – Part 2

This is a post by iOS Tutorial Team Member Pablo Ruiz, an iOS game developer, and co-founder and COO at InfinixSoft. Check out his blog, or follow him on Twitter. Welcome to the second half of the tutorial series that walks you through a basic turn-based strategy game for the iPhone! In the first part […]

Pablo Ruiz

How to Make a Turn-Based Strategy Game – Part 1

This is a post by iOS Tutorial Team Member Pablo Ruiz, an iOS game developer, and co-founder and COO at InfinixSoft. Check out his blog, or follow him on Twitter. In this tutorial, you’ll learn how to create a turn-based strategy game for the iPhone. I’ve always liked this type of game, the Advance Wars […]

Pablo Ruiz

iOS 5 By Tutorials Now In Print – and Giveaway!

The iOS Tutorial Team and I are proud to announce that by popular request, iOS 5 by Tutorials is now available in print! The book was so huge that we had to split it across two volumes, each volume clocking in at around 450 pages: Volume 1 contains the first 10 chapters, covering ARC, Storyboards, […]

Ray Wenderlich

Cocos2D-X for iOS and Android: Space Game

This is a blog post by iOS Tutorial Team member Jean-Yves Mengant, an experienced Android / IOS developer and designer. In this tutorial, I will show you how to build a space game similar to the one we built in the How to Make a Space Shooter iPhone Game. There will be one major difference […]

Ray Wenderlich

Cocos2D-X for iOS and Android: Getting Started

This is a blog post by iOS Tutorial Team member Jean-Yves Mengant, an experienced Android / IOS developer and designer. Cocos2D is an amazing and easy to use framework, but since it’s written in Objective-C you can only write games with it for iOS and the Mac. Wouldn’t it be great if you could use […]

Ray Wenderlich

Core Data Tutorial Series Updated for iOS 5

This is just a quick note to let you guys know that our 3-part Core Data Tutorial Series has been fully updated for iOS 5! This update was made by iOS Tutorial Team member and forum moderator Adam Burkepile. He added support for the latest iOS 5 APIs, such as Storyboards and ARC, and the […]

Ray Wenderlich

Readers’ App Reviews – April 2012

This is a post by Reader’s Apps Reviewer Ryan Poolos, an iOS Developer and founder of Frozen Fire Studios. Checkout his latest game, Cyborg Livestock. Checkout his latest website, iHelp. You guys must have liked the first Reader’s App Reviews because I’m back for April! The response was overwhelming, we had over 35 apps submitted […]

Ryan Poolos

How to Market and Promote your Games and Apps, Part 4/4

This is a post by iOS Tutorial Team Member Felipe Laso, an iOS developer working at Lextech Global Services. Welcome back to the final part of our epic series on Marketing and Promotion of Games and Apps! We’re very happy with the response we’ve gotten and feel glad you’ve enjoyed the series. As we mentioned […]

Felipe Laso-Marsetti

How to Market and Promote your Games and Apps, Part 3/4

This is a post by iOS Tutorial Team Member Felipe Laso, an iOS developer working at Lextech Global Services. Welcome back to our epic 4-part series on marketing your iOS apps! In the first part of the series, we gave some ideas of things you can do during the pre-development and development phases to make […]

Felipe Laso-Marsetti

How to Market and Promote your Games and Apps, Part 2/4

This is a post by iOS Tutorial Team Member Felipe Laso, an iOS developer working at Lextech Global Services. Welcome to Part 2 of the iOS App Marketing series! In the first part of the series, we gave some ideas of things you can do during the pre-development and development phases to make sure you’re […]

Felipe Laso-Marsetti

How to Market and Promote your Games and Apps, Part 1/4

This is a post by iOS Tutorial Team Member Felipe Laso, an iOS developer working at Lextech Global Services. A while back, you guys said you wanted an article on “What to Do When Your App is Finished: Marketing and More.” And you’ve asked about it ever since! ;] Well, the good news is that […]

Felipe Laso-Marsetti

Thermometer App Starter Kit Now Available!

The iOS Tutorial Team is pleased to announce that we have a new starter kit available for purchase – a thermometer app starter kit! This starter kit includes a fully functional thermometer app that you can use as a starter for your own project, along with a 100-page step-by-step tutorial showing you how you can […]

Ray Wenderlich
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