Tutorials

How To Create A Breakout Game with Box2D and Cocos2D 2.X Tutorial: Part 2

Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). This is the second and final part of a tutorial on how to create a simple breakout game using the Box2D physics library that comes with Cocos2D. If you haven’t already, make sure you go through part 1 first! […]

Brian Broom

How To Create A Breakout Game with Box2D and Cocos2D 2.X Tutorial: Part 1

Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). Box2D is a powerful physics library that comes with the Cocos2D game programming library for the iPhone. There’s a lot you can do with it, and a great way to start learning about how it works is to create […]

Brian Broom

Intro to Box2D with Cocos2D 2.X Tutorial: Bouncing Balls

Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). This tutorial helps get you started with Box2D with Cocos2D by showing you how to create a simple app that shows a ball that you can bounce around the screen by rotating your iPhone with the accelerometer. This tutorial […]

Brian Broom

Intermediate Unity 3D for iOS: Part 3/3

This is a tutorial by Joshua Newnham, the founder of We Make Play, an independent studio crafting creative digital play for emerging platforms. Welcome back to our Intermediate Unity 3D for iOS tutorial series! In the first part of the series, you learned how to use the Unity interface to lay out a game scene, […]

Joshua Newnham

Intermediate Unity 3D for iOS: Part 2/3

This is a tutorial by Joshua Newnham, the founder of We Make Play, an independent studio crafting creative digital play for emerging platforms. Welcome back to our Intermediate Unity 3D for iOS tutorial series! In this tutorial series, you are learning how to create a simple 3D game in Unity called “Nothing but Net”. In […]

Joshua Newnham

Intermediate Unity 3D for iOS: Part 1/3

This is a tutorial by Joshua Newnham, the founder of We Make Play, an independent studio crafting creative digital play for emerging platforms. Unity is arguably the most popular 3D game engine for iOS – and for many good reasons! Rapid development. Writing your game with Unity is far quicker than trying to write your […]

Joshua Newnham

Top 10 iOS Conferences in 2013

This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. Now that 2013 has arrived, it’s that time again – time to choose which iOS conferences to attend this year! Once again, it’s a great time to be an iOS developer. There are a ton of great conferences from […]

Ray Wenderlich

Beginning Unity 3D for iOS: Part 3/3

This is a post by Tutorial Team Member Christine Abernathy, an Engineer on the Developer Advocacy team at Facebook. You can also find her on Google+. Welcome to the third and final part the Beginning Unity 3D for iOS tutorial series! In the first part of this series, you toured the basic Unity tools, created […]

Christine Abernathy

Demystifying iOS Application Crash Logs

This is a blog post by Soheil Moayedi Azarpour, an independent iOS developer. You can also find him on Google+. Have you ever had the following experience as an app developer? Before you submit your app, you perform a lot of testing to make sure your app runs flawlessly. It works fine on your device, […]

Soheil Azarpour

Introduction to Component Based Architecture in Games

This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. When you’re making a game, you need to create objects to represent the entities in your games – like monsters, the player, bullets, and so on. When you first get started, you might think the most logical thing is […]

Ray Wenderlich

Introduction to AI Programming for Games

Update: We have an updated version of this tutorial for iOS 9 and GameplayKit here. When you make a game, you often have enemies for the player to combat. You want these enemies to seem intelligent and present a challenge to the player to keep the game fun and engaging. You can do this through […]

Ray Wenderlich

Merry Christmas 2012!

Every year, we have a little tradition where we sing a super-embarassing geeky Christmas song to wish ya’ll a Merry Christmas ;] Here’s this year’s entry – “The iOS Christmas Song!” I apologize in advance for our singing – there’s a reason we’re developers and not singers :] Don’t worry, we won’t quit our day […]

Ray Wenderlich

iOS 6 By Tutorials Update Now Available!

This is just a quick note for the iOS 6 By Tutorials and iOS 5 and iOS 6 by Tutorials Bundle customers, to let you know that the latest update to the book (v1.6) is now available! In this free update, we’ve fixed various errata kindly pointed out by readers in the forums, and also […]

Ray Wenderlich
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