In this second and final part of the series, you will keep score, add some nice animations, and add a computer opponent. In the end, you’ll have a complete and fun game.
Alright readers, you’ve been hard at work developing more awesome apps! This month we’ve got a cool workout app that will help you keep that 2013 resolution, some addictive games including one you can play without looking, a powerful photo meta data organizer, and much more!
In this tutorial, you’ll learn how to create a more laid-back kind of game: the classic board game. Specifically, you will create the time-honoured classic Reversi for the iPad, using plain UIKit.
To celebrate the print version launch, we had a giveaway where two lucky winners would win all 4 massive volumes – the 2-Volume iOS 5 by Tutorials Second Edition Print Version, and the 2-Volume iOS 6 by Tutorials Print Version. Keep reading to find out who the lucky winners are!
Thanks to the über smart engineers on the Core Data team at Apple, you can use lightweight migrations for an increasing percentage of your migration needs with every new release of iOS and OS X. In this tutorial, you will learn how to successfully perform a lightweight Core Data migration.
The Tutorial Team and I are very happy to announce that the print versions for iOS 6 by Tutorials and iOS 5 by Tutorials Second Edition are now available for purchase!
This is a tutorial for intermediate iOS developers, where you’ll get hands-on experience with some extremely useful debugging techniques.
In the this part of the tutorial, we’ll cover how to make collidable areas in the map, how to use tile properties, how to make collectable items and modify the map dynamically, and how to make sure your ninja doesn’t overeat.
In this 2-part tutorial, you’re going to learn how to make a tile-based game with Cocos2D and the Tiled map editor. You will do so by creating a simple tile-based game where a ninja explores a desert in search of tasty watermelon things!
In this final part of the tutorial, you’ll finish off your application, and learn how to use the following controls: sliders, date pickers, push buttons, radio buttons, check boxes, and image views.
This tutorial will introduce you to some of the more common user interface controls of OS X — the foundation upon which most Mac apps are built. You’ll learn about these controls, as well as the methods and properties you’ll need to understand in order to get up and running as a developer!
This tutorial will pick up where the last tutorial left off. Adding custom images to your app will always give it a more polished and professional appearance. Remember, your app is competing with a million others; an app that is intuitive and pleasing to look at is almost as important as intuitive and pleasing code
In this tutorial, you will create a simple iOS game where you have to tap a button as many times as you can in 30 seconds. Just don’t get too excited and smash your screen by mistake!
In this quick and easy tutorial, you’ll learn how to use Garage Band to make a simple background music loop that is ready to use in your own apps or projects. While working on this song, you’ll learn the basics of using Garage Band and will be ready to compose music of your own!
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 4
Welcome to the fourth and final instalment of the tutorial series. You’ll continue where you left off by devising a system to track the player’s score as well as adding cute bunnies for bonus points.