Tutorials

How To Mask a Sprite with Cocos2D 1.0

Sometimes in your games you might find it handy to display only a portion of a sprite. One way you can do this is by using a second image called a mask. You set the mask image to be white wherever you want the image to show up – and transparent everywhere else. Then you […]

Ray Wenderlich

Learning Cocos2D Book Giveaway Winners!

Last week, I announced a giveaway to celebrate the release of Learning Cocos2D by Rod Strougo and I, and to thank you for reading this blog! To be eligible for the giveaway, all you had to do is post a comment on the thread, ideally on one or more of the following topics: Your favorite […]

Ray Wenderlich

Learning Cocos2D Book Giveaway!

Rod Strougo and I are pleased to announce that our book Learning Cocos2D is now in print! It’s an amazing feeling to see it finally in print! It’s always been a dream of mine to write a book, especially about game programming! We hope this it’s helpful to many of you and that it inspires […]

Ray Wenderlich

OpenGL ES 2.0 for iPhone Tutorial Part 2: Textures

In this tutorial series, our aim is to take the mystery and difficulty out of OpenGL ES 2.0, by giving you hands-on experience using it from the ground up! In the first part of the series, we covered the basics of initializing OpenGL, creating some simple vertex and fragment shaders, and presenting a simple rotating […]

Ray Wenderlich

Multithreading and Grand Central Dispatch on iOS for Beginners Tutorial

Have you ever written an app where you tried to do something, and there was a long pause while the UI was unresponsive? This is usually a sign that your app needs multithreading! In this tutorial, you’ll get hands on experience with the core multithreading API available on iOS: Grand Central Dispatch. You’ll take an […]

Ray Wenderlich
Space Game Starter Kit Update

Space Game Starter Kit Update

A while back, you may recall that I wrote a tutorial called How To Make A Space Shooter iPhone Game. I had a lot of fun with that tutorial, so as I was writing it I spent some time adding some extra polish and neat features to the game. After I wrote the tutorial, I […]

Ray Wenderlich
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