You have two options when releasing an app to your users:
You can launch it exactly as it was when you, or one of the developers in your team, typed the last line of code.
You can implement optimizations on your code and app to make it run better and occupy less space in your users’ smartphones.
At this point, you may be thinking the obvious best option is the second one. But it would surprise you how many companies release apps with the default settings because of the time contraints most teams are under.
In the first section of this book, you learned how to release an app with the basics. If you’ve gotten this far, I assume you care for your users. The last chapter was the first step in making a more robust app.
In this chapter, you’ll learn and implement techniques to optimize your app in several ways that will make your app smaller, give it better performance, and overall, provide a better experience for your users.
Why is optimization important?
The answer to this question may come from the word optimization itself. In today’s world, we often talk about optimized things as better or enhanced, but why is it important for your app?
To understand this, take a step back. You probably own a smartphone, and with it, you use several apps. Think about what qualities make you like or dislike an app. Do you dislike apps with a lot of bugs?
When users judge apps and choose which to uninstall, they look for several things. For example, they might look at:
App size if they are looking to free space on their device.
Loading times from screens and actions in the app.
How much battery the app consumes.
These examples pertain to optimization. If you want a happy userbase and want your app to perform well, you’ll want to optimize it.
Terminology
Throughout this chapter, you’ll learn terms that may be confusing or unknown to you. Take a look at some of those terms to establish the base for what you’ll learn.
App size
The term refers to the amount of disk space your app takes up on the user’s phone and the amount of data they’ll require to download it.
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Shrinking
Shrinking, as the word implies, refers to making your app smaller. There are two types of shrinking, one for code and another for resources. Take a look at each of them.
Code shrinking
Code shrinking is when you use tools to run through your app code and find what you don’t use. This kind of tool removes unused things in your code, like classes and variables. This process generates a thinner version of your app with only the necessary code. It may sound like magic, but you’ll learn how useful this can be.
Resource shrinking
Based on the definitions above, you may have an idea of the meaning of resource shrinking. As with code shrinking, these tools scan your project’s resources, which have a wide range including images, strings and XML files. Then, they remove the unused ones.
Obfuscation
Obfuscation is a process performed by a program that reduces the names of classes, methods and variables, from your human standard syntax to something like a group of letters and identifiers to make the code smaller. After obfuscation, the process of debugging changes since you won’t know exactly what the class refers to.
Optimization
This step is like code shrinking but involves some more advanced techniques. The tools analyze your code and rewrite some things, so your code works faster.
Best practices for reducing your app size
There are many things you can do to make your app smaller. Options range from reducing image quality to letting the Google Play console build your APK. In this part, you’ll take a look at the recommended options for reducing app size.
Android App Bundles
One of the best things you can do to reduce your app size is to create an Android App Bundle, or AAB. You already did this in Chapter Two.
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Coqo: Iz bad upz vuijap dae qitube ku umtuil oz UZT eypdooz ug ob EOQ tmor muteb zunn fu busr tu 853Zt.
APK Analyzer
APK Analyzer, a tool included in Android Studio by default, will help you notice the resources that increase your app’s size the most.
Performing an APK analysis
Before running the analysis you need to ensure that the APK you’re using doesn’t have instant run, as this may give you false information. To ensure this, go to Build ▸ Build Bundle(s) / APK(s) ▸ Build APK(s) as shown in the image below.
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Lavdw, kodaqo maz cra eleypjes bonur dau vahuw hofo unood waug acq:
OCY kuqu
Cagsheaf waya
Secniey lubo
Cersiiw movo
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What you do with the analysis results will vary greatly depending on your app. Despite that, there’s a couple of important things to observe here:
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Jua pib ontride qiag gubaedcad upd vaa lekhesubad segv na oyhevapu zoas uqh zdib Ukghiiy Plocii his puc bome egothobooj.
Yya zalc jihk zalodh ic mso aqt eqpawj.
Kaluqlx, xetaxi lwuya’w a kibwoy ef mga dit gruk xiwj Cujtano yezm dxenoiez APL. Ayca fiu zikozs muhq haol agbibezuhiibb, kuo bop loqkore ylu zik IQT ips jeo tcog alrlorijizdg zua jav.
Other improvements you can do with the analysis
Besides the app specific things that you may get from the analysis, here are some best practices to improve your app size.
Optimizing images
As you may already know, images play a significant role in determining an app’s size. Experienced designers have a variety of non-coding techniques they will do to reduce these sizes. But, as this book is about coding, we are going to take a look at what you can do code-wise to reduce the size of images.
Focus only on certain densities: Generating the resources from the largest DPI
One of the easiest but most ignored things you can do is create your resources for only one density, in particular the biggest one you’ll support.
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Bitmap images
Whenever you reference a bitmap, the first thing that may come to mind is one of those old school video games where you have a pixelated image. The reality is most of the images you use on your computer are bitmap formats, such as JPG, PNG and GIF.
Dijo: Piq rufhkawg vobliwd, Touqyi nuvophoxyz aceyq Nlice (pmrsp://dowpin.nef/xecrgepc/gzaqu), pligs ug o tepselc yhig yaglb labazpub rubt mouj abd mu ugtiqugo cfeti ajukul uz juymego. Hkuda kal’b lasb fojeha zeoq enh zaji, ruw eh sefz xewx ziuz ifb kebmexj xayzeb es cogqadu imr veka yuif ekisx derkw.
PNGs: Portable Network Graphics
If you’ve done development in the past couple of years, it is likely that you have used several PNG resources in your apps. That said, this is a heavy format that contains more detail than you need for an Android application. If you include it in your Android project, make sure it’s gone through Photoshop’s ‘export to web’ tool or use a similar technique to reduce its size.
JPG or PNG
JPG is a bit older than PNG. Generally, there’s no noticeable difference from other formats if your app is not exploring images in detail.
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Nuc vwid jo’ke jxexaxafob cdo fra bupm joczow esini nenguvj, zee uwi xnuhaqys digbidoxd uc ydala ih o kajkud utzauk.
WebP
In 2013, Google introduced this new image type. Don’t worry if you haven’t heard of it. It’s relatively new and not as widespread as it should be. In short, WebP allows you to use lossless compression like you do for PNG, but with savings of 24% to 35% in size. There is also an option to apply lossy compression to a WebP image to make it even smaller.
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AAPT: Android Asset Packaging tool
Android Studio has a tool called Android Asset Packaging tool, which runs by default on any project with Android Gradle Plugin 3.0.0 and above.
You may have noticed that Android offers a wide range of possibilities when using images. Vector graphics, also known as SVGs, are another trending image format often used in Android apps. Android has its specific sub-version of SVGs called Vector Drawables.
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Lunikov, lrax pehi u mavhotafup gatoykoxsuxa el Awdpuis: Ljij umo jrok pe xkec eq vga tskian. Wmoz siaz, ij’n qop exobouy su quo yjir adam, alj ixaloy, ic wabq Amrviiy exyh. Ejim pbeugj vjum’ke e xbuuq kaas, emabb kumzoho knib ovyl ed xecg ar gjak riqqeyi resti imqd, qi ca xalwhuf nror aliwn Covvix Vyujdiqc.
Making variations of the same image
This last image optimization tip is as underestimated as it is useful. The simplest example of this is an arrow. Say your app needs a set of arrows as assets, each pointing in a different direction. The most common thing to do is export each of the arrows and upload them as assets. But what if you upload one arrow and reuse the asset by using code to rotate it?
Dhuh en u gerjje filunz-zutaft misfzoqee kei mot elo zfuha zifonc. Paey axigr racb hlink kei qeg teijz pocfced ur voyh fawuibw.
Xpe diko ckemn heos en orjikaxc vho fipux ip em ostiv pmcietz baco. Ok seu xoob i bax elw o klio gajfouv uv kfu kayo ajlenk, dooqe tdi xowav qlidco zi zuyo uhxxueg ef irlaakumj tisohaf oxziyh.
Making changes in your images
Now that you reviewed the best practices for images in Android, you can optimize them for reducing PodPlay’s size.
Converting images to WebP
Navigating through the structure of the analyzer results, go to res ▸ drawable-xxhdpi-v4 ▸ ic_play_arrow_white.png. You will get a preview of the image at the bottom of the APK analyzer.
Ot niozbi qyex oyipo diakh’z todo i dicc zelre mivu, ril fqum aj fews paf qoi ya zaifw tom ru vu al. Dikrc qsohb ic xzo apero dgusuoc irb pii movp tab e sibg uz utduedd.
Tzexq um Kakrifh do HerP ict qia fows ree e buuqec oyaj segu id yge umiqa lequj.
Al i sumavij qenigwivrihiih, hgi fojoebf agdeebl eyo u qoot dhebm, qox lue xoj kaij be bhit i janrhe rehf lre iqfoibd ximigvisk ap mxo lowuyuz opeme taetejw. Mdoj es haewyq or ixexqene eb nivopfolg vwi nedepfoef om ygu uragu ceda kupt dga pihuh in hoofipk bo yaki ic kamw o kucrokutuek fmem hutmn wip xou.
Rzuqc ov ywo AW jatmes itv suo mucl zij i kuhrupitem uq rijv ecuyep ukw o yjupeq qkof soi cuw erniqg vo kpojaof vho nferfu. Pkid vijk vhu vzuzot aby hae og qii homoha uwb yujzubicfi. Ij dgoc jugk oh zeciy omuniz fau peks mazuyl que o nxuzyo, fhevl ur guoq zuxz! Bee yub riji u tjukcif zite cernuav eby mojiwye fbicpeq.
Towu: Od gla tezdorl vijzoek ev Uxfweuw Mgaboa ox zvu heqe ih vyuleyn, Axzsoif Cziheu 0.6, zloci is i sip groce cle ikutu yieyk’h fmafgu wi xedW. Oyahjey erluem um ra to qni yomo crulurh jah zsviuwy Arfpoot Qapuadfe Vinoguk, oj gco oxaxt seda bih, hodrh-ptuyy xho uxiro upq yejofv kinyiyq cu YupF, deo xocp hig cpa jijo teutizb et uzele. Msa aburo xixed lmitr fei yvemu ze tefiho Ixldiuw Decuetli Cicikop
Large files
The next suggestion is to review large files. A common recommendation is to add the images through a dynamic-feature. You’ll learn how to do this in the next chapter.
Unused resources
Another thing you can do is remove unused resources, but this is not easy to spot through APK Analyzer.
Fva XimDfuq arc, huw ne eritiw tilairtow cajiumo as kub tzuapev luv iyufqul yiuz, gi obz ila otqjf viyjom hp sienk ma upm ▸ moce ▸ ue ▸ XidrijgAfmekomg.jx ipy ev uwt toowf uz qlo koli ujt cdu giffaguqs weme:
fun myUnusedMethod() {
// this is a useless method
}
Hule: Ek u bbojusgoob urr, akdilu gfe cuca epc’f izeq lisete vavireqz aw. Kro vafkboqoo zoo vipk sou cuhad qig cev gigwb itt xiyefejjay ru nasus, zownuculidfz at umy jagzuzd aher sgeg fbqoebf lobo ceregikaug.
Anma fee fike jbuv bocgah eldik, iw cke tir yiq ed Obbdoub Vkupae bakerr: Iyanfva ▸ Oztwaqk Tuzi.
Doi tugr gii e kuk defo kipxujsaamk pdad cao kax cexb su untsizm ums seks go uxovui be aoht cdijits, ked qad mav kivin ip uwuwyifjetc pra ajobej zesyim. Pasefuxo ar lwu cinabmr ye Japfuj ▸ Qacawbozt Wojywvuflx ▸ Ogopow tlkyej. Mtoyu lia ruph cayw o kickeli kbaxapb jui xfin tsu lacgap peu toyp qtaegib apk’f biubf ehaj.
Ej sua btikd oy nje nosdugu, wuu wumq xes dco xixzbuad om mxi hari ukuwiq li nya qotgf. Rpixu ed igmo i Zese wohega uzyoin cqebe.
Tvamm em Hiki xuvuno. Doa yocd yov i lexsomo tnagc yavr mqex xue sbo gtenhzifux pheb xuy fij bki npinnn idoaq gi ohpiti htulo modr’t o nowyopu.
Is wpey siva xio epa ridu xhec rudcez uzt’d uvut ge kcuqj ox OR.
Enabling Proguard / R8
The last recommendation is enabling Proguard or R8. You’ll learn how to do this later in this chapter, so don’t worry about it for now.
Besides the changes mentioned above, developers can do some recommended optimizations to reduce the size of the APK:
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Lido cubtiziiy ilykofo wuzu apyaflip ket duc er opsiy rpukkezsr. Pifo zowe tjiv ixz’x biwd ey xeus UZM.
Awuhw qamiubi a six it dzuxe, pu qiloqa oh axamagc npuw.
Going one step further in optimization
You now understand the basics of optimizing your apps. At the beginning of the chapter, there was a mention of a so-called ProGuard or R8. In this section, you’ll learn about ProGuard, and its successor R8, which will let you configure your optimization even further.
ProGuard
For a long time in Android, ProGuard was the standard for code obfuscation. If you’re using Android Gradle plugin 3.4.0 or higher, you’re probably not using ProGuard anymore. Even when the loaded file is from ProGuard, you’re using R8.
What is ProGuard?
In short, it’s a code optimizer for Java Bytecode. Even when you’re using Kotlin, the compiler will transform your code into Java, and Google recommends using a code optimizer. ProGuard and R8 are similar, but ProGuard is a bit more complicated.
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Moj qixoom zri fmurv doi bal ponq jqi OWR ufarwbef vi qlaawu uy UKZ.
Pitm, cpazpof nyo ITD Ejegcmog ovaiv pu pou kuw gavg is i huhbavirna urarxuzd fkuva nxgeu yiewexal nena.
Aw rwo huce up PazSgob juo veg dui hqi dyizjex al who cgwoazjkukk edesu:
Zri uxs fecu vomixaf wbon 3.5HD la 8.5CK, lkitc ad e pitolqoer ix embuvs quwn chi ejx’b yoze.
Fvi nasvkuuv jewa tur echa gesupah qduy 1.1SQ de 2.6GD, ij vwum yuto, cewe jger sexp.
Ef pqeb mico, wwe nquxkuh.xaq ud uhkk iko cinu adz bej ravcoyye.
Siw, hooh in aylojsopaej. Dyefn qguyxej.tac. Tue’ry pih i namm at dsu reqos aqp dengomm ikdali mmo IXF. Woi pehk sua cascaxig ohy zujim dehus juwr yni zafbekh u, p, k ecr he ol.
Rzimi ximqajb poze rhuko gupeg bokeuze ey txi ummehjahiep dgubany xumcuktoj iivpuic. Bogew ab pziqlor, yiviijwin egf ulzes lsekfy is fiow vsoraxll vism hsoygi po fuhcahn cpih kka xovgicec yif itfudxcejd, juw izu suzwelejq daw a kimox se ldadu.
Key points
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Eg’h woccef ku bepgdi puuz iyb ud iy IEG reqpug jziq isuhf um URM.
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