This is part of the "Android and Kotlin for Beginners" learning path. View Path

Your First Kotlin Android App

Sep 10 2019 · Video Course (2 hrs, 26 mins) · Beginner

Updated for 2019! Learn the basics of Android development by creating your own game. This course is designed for people new to both Android and development as a whole.
4.7/5 7 Ratings

Version

  • Kotlin 1.3, Android 9, Studio 3.4

Getting Started

Introduction

1:56 Free
Getting started with Android development begins right here. Learn about what you'll be making in this course.
1
To get started with Android development, you'll need to download Android Studio. This video will walk you through installing it.
2

First Project

3:09 Free
With Android Studio installed and you registered as an Android developer, you'll get started by creating your first project.
3

Build Your Project

2:37 Free
This video will show the process of building your app and running it on a virtual device.
4
In this video, learn the process of setting up a physical device to run your app on.
5

Project Contents

1:41 Free
Learn about the various components that make up an Android project.
6
Before starting out on any programming task, it's good to have a roadmap. Your challenge is to create one.
7

Conclusion

0:42 Free
Here you'll review everything that you've learned and a glimpse and what you'll do next.
8

The Basics

Introduction

0:55 Free
A good place to start with your game is in the user interface. This introduction will give you a brief glimpse at what you'll be doing.
9

Modifying the UI

4:57 Free
In this video, you'll start out building your UI by adding a TextView.
10
In your first challenge, you'll add another TextView to your game.
11

Positioning Items

4:44 Free
Placing items isn't enough. You also have to position them. You'll do this by learning about constraints.
12
Now you know how to add rules, you'll add some rules of your own to the Tap Me button.
13
Once you have a UI element place, you'll want to customize it. This video will show you how.
14
To access UI elements, you'll need to add an ID. That's what you'll tackle in your challenge!
15

String Resources

5:28 Free
You should avoid adding text directly and instead use string resources. In this video, you'll learn what that means.
16
Now that you know how to work with string resources, it's time for you to add one of your own.
17

Conclusion

0:48 Free
This video concludes the discussion about creating your UI and prepares you for your next task: writing Kotlin.
18

Activities

Introduction

0:39 Free
This video introduces a critical component in Android development: Activities.
19
In this video, you'll take a deep dive into the purpose of Activities, and be introduced to your first Kotlin code.
20

Android Manifest

1:46 Free
Every app comes with a manifest file and in this video, you'll learn why it's important.
21
Learn about properties and how to add them to an activity.
22
In your challenge, you'll add another property to your main activity.
23
Object Oriented Programming is the basis of Kotlin. This will video provides a brief overview of the basis of OOP.
24

Handling Actions

5:44 Free
If you want to react to events, you need to write some actions. This video will show you how.
25
In your challenge, you'll need to update the score TextView to display 0.
26
For your game to work, it requires a countdown timer. Learn what it is and how to use it.
27
Every game must have a beginning and ending. In this video, you'll add both.
28

Conclusion

0:50 Free
At this point, you have a working game! ... Or do you?
29

Debugging

Introduction

1:12 Free
Bugs are a part of software development, and in this section of the course, you'll learn how to get rid of them.
30

Your First Debug

5:24 Free
To get started with debugging, you'll be introduced to a common debugging technique: logging.
31
This video covers the activity lifecycle and what actually happens to an activity when a device is rotated.
32
Now that you have log statements in your code, your challenge is trigger all of them.
33

Breakpoints

5:52 Free
While logging can help debug your app, breakpoints is where you can inspect your app while it is running.
34

Restoring State

4:43 Free
When you save the state of your app, you'll want to - at some point - restore it. This video will cover the process.
35

Conclusion

0:23 Free
With your app all debugged, all you need to do is make it look good and submit it to the app store.
36

Making It Look Good

Introduction

0:26 Free
With your app working well, you have just a few things left to do before publishing it to the Android app store.
37

Changing Colors

5:04 Free
While the default colors are fine, to make your app really shine, you'll learn how to define your own.
38
In this challenge, you'll define some new custom colors and apply them to existing controls.
39

Animations

5:41 Free
In this video, you'll add some animations to your interface to make it really shine.
40
In your challenge, you'll add an animation to the score.
41

Add a Menu

5:44 Free
Menus provide a way to add additional interactivity. In this video, you'll add one to your game.
42

About Dialog

3:21 Free
In this video, you'll learn about Dialogs and how to use them in your game.
43
Learn how to give your app a custom icon and a display name.
44
With Android Studio up and running, you'll need to register as a Google developer. This video shows you the steps.
45

Submission

6:56 Free
With your game completed, there's only one thing to do: submit it to the app store.
46

Conclusion

0:58 Free
With your app completed, you've made it through the course. Great work!
47

Who is this for?

Total beginners welcome! This course walks you through building an Android app in Kotlin from start to finish.

This course isn’t suited for advanced developers. If that’s you, check out our intermediate or advanced video courses for more ways to level-up your developer skills!

Covered concepts

You'll learn to:

  • Install all the prerequisite software necessary for developing Android apps.
  • Create a brand new Android app using Android Studio.
  • Add and modify View components.
  • Apply and modify logic and rules to the app.
  • Debug and troubleshoot issues.
  • Package and release an app to the Google Play Store.

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