Your First Kotlin Android App: An App From Scratch
Part 3: Coding in Kotlin Use a Math Method
— Android & Kotlin

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Use a Math Method

This video was last updated on Jul 5 2022

Learn to use a math function provided by the Kotlin Standard Library to further simplify the code to calculate the difference.

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At this point, you’ve simplified your algorithm to calculate the difference down to a few lines of code.

That’s good, but we can do even better.

The Kotlin standard library gives us a bunch functions that can work on numbers. One of the them is `abs()` function which can work on different types of numbers.

This handy function is used to get the absolute value of a number. Both of these expression shown here evaluates to positive 42.

In this episode, you’ll finalize the revisions to the difference algorithm.

Let’s dive in!

To get started, open up your project in progress or download the starter project for this episode. Open up the `MainActivity` class and scroll down to the `pointsForCurrentRound()` method.

You’re going to use a method called `abs` which is the short for absolute value. The absolute value is the distance from zero on the number line so the number is always positive.

But first clean up the `pointsForCurrentRound` function by updating it to the following:

``````private fun pointsForCurrentRound(): Int {
val maxScore = 100
val difference = targetValue - sliderValue
return maxScore - difference
}
``````

Do note that we changed the difference variable from `var` to `val` since we know that this variable wont be reassigned. Android studio would’ve given you a hint even if you missed that.

Now we want to get the absolute value of the `targetValue` minus the `sliderValue`. To do that you’ll call the `abs` function and pass in the calculation as the argument to get the absolute value of the difference. Just like this:

``````val difference = abs(targetValue - sliderValue)
``````

And make sure you import the `abs` function that accepts an Integer value as its argument from the kotlin standard math library.

When this line is evaluated, the sliderValue is subtracted from the targetValue. After which, the `abs` function takes the resulting number, be it positive or negative and then returns the positive value.

Run your app to try it out

And that’s it!!!

You’ve simplified the code for calculating the difference down to one line and made it easier to read in the process. That’s an absolute win. No pun intended :]