Beginning OpenGL ES 2.0 with GLKit Part 2

Note from Ray: This is the fifth iOS 5 tutorial in the iOS 5 Feast! This tutorial is a free preview chapter from our new book iOS 5 By Tutorials. Enjoy! Welcome back to our Beginning OpenGL ES 2.0 with GLKit series! In the first part of the series, we showed you how to create […] By Ray Wenderlich.

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Where To Go From Here?

Here is the example project with all of the code from the above tutorial series.

At this point, you have hands-on experience with making a simple GLKit based app with OpenGL ES 2.0 – completely from scratch!

If you’re new to OpenGL ES 2.0, you’ve also gotten a great grounding on some of the most important techniques, such as vertex and index buffers and vertex attributes.

However, there’s more cool stuff in store for you with GLKit. If you want to learn more, check out our new book iOS 5 By Tutorials, where we move to full 3D, and demonstrate some of the cool effects you can get with GLKitBaseEffect, such as lighting, fog, and more!

If you have any questions or comments on this tutorial or on OpenGL ES 2.0 or GLKit in general, please join the forum discussion below!

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