Intermediate Unity 3D for iOS: Part 1/3

This is a tutorial by Joshua Newnham, the founder of We Make Play, an independent studio crafting creative digital play for emerging platforms. Unity is arguably the most popular 3D game engine for iOS – and for many good reasons! Rapid development. Writing your game with Unity is far quicker than trying to write your […] By .

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Where To Go From Here?

Congratulations, you made it! You’ve gotten through the hardest part – getting used to the Unity GUI as a complete beginner – from here on out it will be smooth sailing :]

Here is a sample project where we have left it off in the tutorial so far. To open it in Unity, go to File\Open Project, click Open Other, and browse to the folder. Note that the scene won’t load by default – to open it, select Scenes\GameScene.

So far, you have explored how GameObjects can contain children and their children live in their space (in terms of pose). You looked at Lighting concepts and Colliders , and associated Physics concepts with your objects. You also added a Physic Material to the ball to influence how it reacts when a collision occurs, as well as seeing how Colliders can be used as triggers or by the physics engine.

And that’s it for the first part! :] In the next section of this tutorial, you’ll bring your scene to life with interactivity and animation. That will happen when you’re introduced to Scripting. Until next time!


This is a tutorial by Joshua Newnham, the founder of We Make Play, an independent studio crafting creative digital play for emerging platforms.