Your challenge is to:
- On scene initialization, create a “play sound effect” action for each sound file in the project
- Store the actions in instance variables for use later
- Play the “flap” sound when the user taps the screen
The artwork in this game is by Mike Berg at weheartgames.com. He’s a great guy, highly recommended btw! :] Note that you have permission to use the code from this game in your own apps, but you do not have permission to use the artwork.
- Flappy Felipe on iTunes
- Objective-C Video Tutorials
- The iOS Apprentice
- iOS Games by Tutorials
This tutorial series has been updated to Swift. You can find the Swift version here.