Introduction to the New Unity 2D Tilemap System

Unity’s 2D Tilemap System creates a great opportunity for aspiring indie developers and game studios around the world to save time prototyping and building out quality 2D games. In this tutorial, you’ll use a simple 2D tile-based game to learn more about tile maps in Unity. By Sean Duffy.

Leave a rating/review
Download materials
Save for later
Share
You are currently viewing page 4 of 4 of this article. Click here to view the first page.

Where to Go From Here?

If you missed a step, you can take a look at the final result of this tutorial by opening the Rayzor-final Unity project from the “Download Materials” link at the top and bottom of this tutorial.

In this tutorial, you’ve learned:

  • How tile maps work.
  • How to enable tilemaps in Unity and set up your grid.
  • How to add sprites to your project, convert them to tiles and then add them to your tile palette.
  • How to use the tile editor tools to craft your levels.
  • How to sort and layer tiles.
  • How to add Unity physics to tiles.
  • How to dynamically paint tiles.
  • How to customize prefab tiles with your own code and logic.
  • How to add customized tilemap extensions and scripts to your project.

You covered a ton of ground in this tutorial but, as with everything, there’s always more to learn!

There are interesting custom tile brush scripts available that were not covered in this tutorial. Go read up on them and see if you can find a use case.

You can also take a look at creating animated tiles: here.

Otherwise, hop on to the forum below and tell us what you’re thinking of creating with the 2D Tilemap tools in Unity!

Sean Duffy

Contributors

Sean Duffy

Author

Toby Flint

Tech Editor

Eric Van de Kerckhove

Final Pass Editor and Team Lead

Over 300 content creators. Join our team.