Video Tutorial: How To Make a Game Like Flappy Bird in Swift Part 5: Physics Shapes

Learn how to define physics shapes so you can utilize Sprite Kit’s built in physics engine for collision detection in your game.


Your challenge is to keep watching this series and keep building this game! :]

Please Note: The artwork in this game is by Mike Berg at weheartgames.com. He’s a great guy, highly recommended btw! :] You have permission to use the code from this game in your own apps, but you do not have permission to use the artwork.

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