New Course: Publishing to the App Store

Michael Briscoe

Today we’re proud to release Publishing to the App Store, our 20th course since WWDC!

In this focused, 3-part course for beginning developers, you’ll be guided through the process of submitting your first app to the App Store.

You’ll see every step from registering as an Apple Developer, to uploading and submitting an app for review. This is great if you want a guided tour on how to submit your first app.

Let’s take a look at what’s inside.

Video 1: Getting Started. Learn what you’ll need to develop apps for Apple platforms, including how to register as an Apple Developer, and create a paid developer account. You’ll also see how to setup your Mac for development, and register iOS devices for testing.

Video 2: iTunes Connect. In this video, learn how to setup and use the iTunes Connect portal. We’ll cover requesting and signing contracts, and adding banking and contact information.

Video 3: Submitting Your App. This video will cover how to submit your app to the App Store. You’ll see how to test your app on an actual device. Then, you’ll learn how to create a New App entry within the iTunes Connect portal, create an archive and upload a binary from within Xcode, and finally submit your app for review.

Where To Go From Here?

Want to check out the course? You can watch the introduction for free!

The rest of the course is for subscribers only. Here’s how you can get access:

  • If you are a subscriber: The entire course is complete and available today. You can check out the first part here.
  • If you are not a subscriber yet: What are you waiting for? Subscribe now to get access to our Publishing to the App Store course, and our entire catalog of over 500 videos.

There’s much more in store for subscribers – if you’re curious, you can check out our full schedule of upcoming courses.

I hope you enjoy our new course, and stay tuned for many more new Swift 3 courses and updates to come!

Michael Briscoe

Michael is an Independent Software Developer with over 30 years of programming experience. Learning BASIC on a Commodore 64 way back in 1984, he's been hooked on coding ever since. He enjoys creating simulations and games for all Apple platforms.

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