Open Call For Applications: Unity Authors and Tech Editors

Brian Moakley

OpenCall-Unity-feature

Have you ever wanted to teach people how to approach a certain problem that wasn’t covered in any book or blog post?

Have you ever been frustrated that a game development tutorial didn’t dive as deep into a subject as you expected?

Do you love Unity?

If you answered yes to any of these questions, then you may have the makings of either a writer or tech editor extraordinaire! But not just any writer or tech editor, rather, a Unity writer or a Unity tech editor.

That right, we’re looking for great new authors and editors to join our team. Keep reading to find out what’s involved, and how to apply!

Note: This is not a full time job; these are part-time informal positions you can do in the evenings/weekends.

Why Join Our Team?

Here are the top 5 reasons to join the Unity tutorial team:

  1. Learning. You’ll always be learning something new – and will have fun doing it! You’ll become a better developer, writer, and person, and make a lot of new friends along the way.
  2. Money! Get paid to learn! We offer the highest rates in the industry.
  3. Special Opportunities. Members of the Tutorial Team get access to special opportunities such as contributing to our books and products, speaking at our conference, being a guest on our podcast, working on team projects, and much more.
  4. You’ll Make a Difference. We get emails every day about how our tutorials help our readers make their first app, get their dream job, or accomplish a lifelong dream of making their own game. This means a lot to us and makes all the hard work worth it!
  5. Free Stuff! And as a final bonus, by joining the Tutorial Team you will get a lot of free stuff! You’ll get a free copy of all of the products we sell on the site – over $1,000 in value!

Aww Yeah!

Requirements and How to Apply

Here are the requirements:

  • You must be an advanced-level Unity developer.
  • You should be a great writer with fluent English writing skills.
  • You should be comfortable learning brand new topics that you have never done before, which are either not documented or poorly documented.
  • You should have a strong work ethic – this will be a significant time commitment and is not easy.

To apply, send our Unity Team Lead Brian Moakley an email , with the following details:

  • Why do you want to be an Unity Writer or Tech Editor
  • Please tell me a little bit about yourself and your experience.
  • What is the best Unity game you’ve made or worked on, and why are you proud of the work you did on this game? [Please include link]
  • Please link to any examples of technical writing you have done in the past.
  • Please include links to: your GitHub account, your StackOverflow account, your Twitter account.

If you are applying for an author, you will be required to write a sample tutorial to gauge your writing skills. For applicants applying as a tech editor, you will be given you a tech editor tryout which will gauge your editing skills.

If you pass the tryout, you’re in!

Now’s The Time

If you’ve ever been thinking about joining the Tutorial Team in the past, and have some Unity experience, this is a great time. We could really use the help, and we may have a secret project around the corner that you could get in on the ground floor :]

Thanks all – the Unity Team and I look forward to creating some great tutorials with you! :]

Brian Moakley

Brian is an instructor at Razeware who develops courses and screencasts on a wide variety of topics of iOS development. When not teaching, Brian plays board games, studies aikido, and tries to keep up with his wife and two kiddos.

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