tdahbura User Profile

Tony Dahbura

Tony Dahbura

RW Team Member

Tony is a hardware/software engineer from Virginia with more than 30 years software development experience. His first “real” computer was an Apple ][ and he has loved Apple Systems ever since! Tony has been working with iOS for about 3 years. He has worked on server systems, Java development, and various flavors of Unix.

In his spare time, after attending his kids sporting events, he does some independent software development work under FullMoon Manor LLC, helping folks realize the joy of custom apps to meet their needs. You can follow him on Twitter or connect on LinkedIn.

Sprite Kit Tutorial: Space Shooter

Sprite Kit Tutorial: Space Shooter

A Sprite Kit tutorial that teaches you how to make a space shooter game. In the process, you’ll learn about accelerometers, textures, and scrolling too!

Tony Dahbura
  • iOS
  • Gaming
  • Skill: Skill Level: Easy
How to Use Animations and Sprite Sheets in Cocos2D 2.X

How to Use Animations and Sprite Sheets in Cocos2D 2.X

In this tutorial, you will learn how to create a simple animation of a bear walking in Cocos2D. You’ll also learn how to make them efficient by using sprite sheets, how to make your bear move in response to touch events, and how to change the direction the bear faces based on where the bear is moving.

Tony Dahbura
How To Enable ARC in a Cocos2D 2.X Project

How To Enable ARC in a Cocos2D 2.X Project

This is a post by Tutorial Team Member Tony Dahbura, an independent iOS developer with FullMoon Manor LLC. You can also find him on Google+. Automatic Reference Counting (or ARC for short) makes memory management in your apps much easier. ARC’s major benefit is freeing you from worrying about whether you cleaned up that sprite […]

Tony Dahbura