Learn the second part of making a simple 3D game with OpenGL ES and GLKit: making the game scene.
RW Team Member
Ray is an indie software developer currently focusing on iPhone and iPad development, and the administrator of this site. He’s the founder of a small iPhone development studio called Razeware, and is passionate both about making apps and teaching others the techniques to make them.
When Ray’s not programming, he’s probably playing video games, role playing games, or board games.
Learn the first part of making a simple 3D game with OpenGL ES and GLKit: creating a scene graph.
We’re looking to hire an Editor-in-Chief at raywenderlich.com – learn about the position and apply!
Our Beat ‘Em Up Game Starter Kit is now fully updated for Sprite Kit – a free update for existing customers!
Learn how to import models into your OpenGL ES apps.
Learn what it’s like to be an indie iOS developer, from succeeding on the App Store to schedules and motivation, with our special guest David Smith.
Learn how to create specular lighting effects in your OpenGL ES apps.
Learn how to create diffuse lighting effects in your OpenGL ES apps.
Learn how to create ambient lighting effects in your OpenGL ES apps.
Check out our tech talk on ReactiveCocoa – for complete beginners!