This is a post by Tutorial Team Member Christine Abernathy, an Engineer on the Developer Advocacy team at Facebook. You can also find her on Google+. Welcome to the third and final part the Beginning Unity 3D for iOS tutorial series! In the first part of this series, you toured the basic Unity tools, created […]
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Christine is an Engineer on the Developer Advocacy team at Facebook. In this role, she is focused on helping grow the mobile developer ecosystem with emphasis on Android, iOS, and the mobile web. Prior to Facebook, Christine headed up engineering at Mshift, a mobile banking software provider, delivering iPhone apps and mobile browser-based products.
You can find Christine on Facebook.
In this second tutorial,, you’ll add functionality to enrich the project, including better player movement and better game scenery. You’ll also learn how to use Unity Remote for debugging.
A beginning Unity 3D tutorial that shows you how to make a simple game for the iPhone.