bcbroom User Profile

Brian Broom

Brian Broom

Brian has been tinkering with computers since writing basic programs on IBM PC (with Two! floppy drives). He has done web, database, C++, ruby, and now iOS development. Brian has spent the last few years as a computer science teacher and trainer.

You can reach him by email or on Twitter.

How To Create A Breakout Game with Box2D and Cocos2D 2.X Tutorial: Part 2

How To Create A Breakout Game with Box2D and Cocos2D 2.X Tutorial: Part 2

Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). This is the second and final part of a tutorial on how to create a simple breakout game using the Box2D physics library that comes with Cocos2D. If you haven’t already, make sure you go through part 1 first! […]

Brian Broom
How To Create A Breakout Game with Box2D and Cocos2D 2.X Tutorial: Part 1

How To Create A Breakout Game with Box2D and Cocos2D 2.X Tutorial: Part 1

Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). Box2D is a powerful physics library that comes with the Cocos2D game programming library for the iPhone. There’s a lot you can do with it, and a great way to start learning about how it works is to create […]

Brian Broom
Intro to Box2D with Cocos2D 2.X Tutorial: Bouncing Balls

Intro to Box2D with Cocos2D 2.X Tutorial: Bouncing Balls

Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). This tutorial helps get you started with Box2D with Cocos2D by showing you how to create a simple app that shows a ball that you can bounce around the screen by rotating your iPhone with the accelerometer. This tutorial […]

Brian Broom