bcbroom User Profile

Brian Broom

Brian Broom

RW Team Member

Brian has been tinkering with computers since writing basic programs on IBM PC (with Two! floppy drives). He has done web, database, C++, ruby, and now iOS development. Brian has spent the last few years as a computer science teacher and trainer.

You can reach him by email or on Twitter.

How To Create A Breakout Game with Box2D and Cocos2D 2.X Tutorial: Part 2

How To Create A Breakout Game with Box2D and Cocos2D 2.X Tutorial: Part 2

Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). This is the second and final part of a tutorial on how to create a simple breakout game using the Box2D physics library that comes with Cocos2D. If you haven’t already, make sure you go through part 1 first! […]

Brian Broom
How To Create A Breakout Game with Box2D and Cocos2D 2.X Tutorial: Part 1

How To Create A Breakout Game with Box2D and Cocos2D 2.X Tutorial: Part 1

Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). Box2D is a powerful physics library that comes with the Cocos2D game programming library for the iPhone. There’s a lot you can do with it, and a great way to start learning about how it works is to create […]

Brian Broom
Intro to Box2D with Cocos2D 2.X Tutorial: Bouncing Balls

Intro to Box2D with Cocos2D 2.X Tutorial: Bouncing Balls

Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). This tutorial helps get you started with Box2D with Cocos2D by showing you how to create a simple app that shows a ball that you can bounce around the screen by rotating your iPhone with the accelerometer. This tutorial […]

Brian Broom