In the third and final part of this tutorial series, you will replace the old GUI code with Unity’s new GUI tools.
Learn how to create new scripts and attach them to objects and how to create custom events in Unity.
In the second part of this tutorial, you add a settings menu and hook up the functionality, all within the user interface.
Learn about scripting inside of Unity.
In this tutorial, you will be learning Unity’s New GUI tools by adding a GUI on an existing Unity game.
Learn about the various components of Unity’s physics engine and how to incorporate them into your game.
Learn how to create materials to give your objects color, texture, or a reflective look.
Learn how to use layers and tags in your Unity scene.
Learn about GameObjects, the building blocks of your Unity game, and how to convert them to a prefab to maximize their reuse.
Learn how to use the scene and game views in Unity.
Learn how to manage the Unity interface to best work with your workflow.
Learn about the game creation tool, Unity.
In this final long awaited part of the Unity 2D series, you will create the conga line as well as the win and lose states for the game.
In the second part of a three part series, you will be generating a series of endless rooms, allowing the user to fly through them.
Learn how to create a game like Jetpack Joyride in Unity 2D in this three part tutorial series.