In this second part of the tutorial series, you’ll aim for developing a fully playable version of the game. When you’re finished, the user will be able to drag the tiles and drop them on the correct targets, where they will “stick” to the spot.
This 3-part tutorial series will guide you through the process of building a board game for the iPad, where you create words with letters. You’ll also learn about best practices for creating solid, modular iOS apps. And as a bonus, you’ll get a crash course in audio-visual effects with UIKit!
The slide-out design pattern lets developers add permanent navigation to their apps without taking up valuable screen real estate. In this tutorial, you’ll see that it’s really not as complicated as you might think.
This article gathers together 25 tips and tricks that you can use to improve the performance of your apps, in the form of a handy checklist.
In this tutorial, you are going to learn how to accept credit cards in iOS using a service called Stripe, a pain-free, developer-centric way to handle purchases in your apps.
This is the third part and final part of a three-part series to help get iPhone Developers up-to-speed with iPad development by focusing on three of the most useful classes: UISplitView, UIPopoverController, and Custom Input Views.
This is the second part of a four-part series to help get iPhone Developers up-to-speed with iPad development by first focusing on three of the most useful classes: UISplitView, UIPopoverController, and Custom Input Views.
This is the first part of a three-part series to help get iPhone Developers up-to-speed with iPad development by first focusing on three of the most useful classes: UISplitView, UIPopoverController, and Custom Input Views.
The iPhone 5 comes with a gorgeous new screen that has a lot more space for your app’s content. But like in the past with the Retina display, you need to do a little work to gain the benefits of the larger screen. With a little thought and design, your apps can make use of the added space in interesting ways.
In this second and final part of the series, you will keep score, add some nice animations, and add a computer opponent. In the end, you’ll have a complete and fun game.
In this tutorial, you’ll learn how to create a more laid-back kind of game: the classic board game. Specifically, you will create the time-honoured classic Reversi for the iPad, using plain UIKit.
This is a tutorial for intermediate iOS developers, where you’ll get hands-on experience with some extremely useful debugging techniques.
This tutorial will pick up where the last tutorial left off. Adding custom images to your app will always give it a more polished and professional appearance. Remember, your app is competing with a million others; an app that is intuitive and pleasing to look at is almost as important as intuitive and pleasing code
In this tutorial, you will create a simple iOS game where you have to tap a button as many times as you can in 30 seconds. Just don’t get too excited and smash your screen by mistake!
This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. A while back on the weekly tutorial poll on the sidebar, you guys voted for a tutorial on In-App Purchases: consumables and receipt validation. As always, your wish is my command! :] This tutorial picks up where we left […]