Learn the second part of making a simple 3D game with OpenGL ES and GLKit: making the game scene.
Learn how to make a line drawing game like Flight Control and Harbor Master in this Sprite Kit tutorial!
Learn the first part of making a simple 3D game with OpenGL ES and GLKit: creating a scene graph.
An introductory tutorial about CocoaPods, a popular dependency management tool for iOS and Mac platforms.
Learn how to import models into your OpenGL ES apps.
In this Address Book Tutorial in iOS, learn how to add and edit contacts in a fun app about pets.
Learn how to create specular lighting effects in your OpenGL ES apps.
Learn how to create diffuse lighting effects in your OpenGL ES apps.
Learn how to create ambient lighting effects in your OpenGL ES apps.
Learn how to add texturing to your OpenGL app.
Learn how to use 3D transformations to move from a square to a cube: model, view, perspective, and viewport transformations.
Learn how to better organize your OpenGL ES code by creating a model class and vertex array objects.
Learn how to create a simple vertex and fragment shader in OpenGL ES, and how the various stages in the graphics pipeline fit together.
Learn how to render a triangle to the screen using OpenGL ES vertex buffers and attributes.
In the first part of this video tutorial series on OpenGL ES and GLKit, you’ll get started by coloring the screen green with OpenGL.