Welcome back to the Trigonometry for Game Programming series!
In the first part of the series, you learned the basics of trigonometry and experienced for yourself how useful it is for making games. You saw that math doesn’t have to be boring – as long as you have a fun project to apply it to, such as making your own games.
Oh yes, and you built the foundation for a solid little space shooter game!
In this second and final part of the series, you will add missiles, an orbiting asteroid shield and an animated “game over” screen to your game. Along the way, you’ll learn more about sine and cosine and see some other useful ways to put the power of trig to work in your games.
Get ready to ride the sine wave back into space! (more…)