Welcome back to our series on creating a cross-platform game using Cocos2D!
In the first part of this series, you learned how to make the simple game you see over on the right. That’s right, that’s not a picture it’s a game – click it to see for yourself!
So far you have the game code 100% complete, and you have it running on iOS and in debug mode for the web.
But what if you want to publish it to the web for real, run it on the Mac, or get it working on the Android? In this tutorial you’ll round it all up and get it fully working everywhere!
This project begins where the last project left off, so download the project where we left it off if you haven’t already.
Keep reading to fill out your platforms! (more…)