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Good article that says don't overthink things - just focus on creating a product you would use. Apt for iOS devs: http://t.co/Nt6X7oBJ

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Posts Tagged ‘iPad’

24 November 2011

How to Integrate AdWhirl into a Cocos2D Game

12 October 2011

Introducing the iOS 5 Feast!

6 September 2011

How To Make An Interface With Horizontal Tables Like The Pulse News App: Part 2

1 September 2011

How To Make An Interface With Horizontal Tables Like The Pulse News App: Part 1

4 August 2011

Upcoming Talks and Workshops

1 August 2011

Space Game Starter Kit Now Available!

26 July 2011

Learning Cocos2D Book Giveaway Winners!

22 July 2011

Learning Cocos2D Book Giveaway!

5 July 2011

How To Create a Simple Magazine App with Core Text

29 June 2011

Space Game Starter Kit Update

13 May 2011

Cocos2D Via Minigames Workshop Update!

11 May 2011

Introducing VickiWenderlich.com: Free Art and Artist Tutorials!

21 April 2011

Cocos2D Book Giveaway Winner!

14 April 2011

Cocos2D Book Giveaway!

5 April 2011

iOS Code Signing: Under The Hood

20 January 2011

Beginner iPhone Programming Class Available!

10 January 2011

How To Create A Mole Whacking Game with Cocos2D: Part 1/2

25 December 2010

The 12 Days of iPhone Dev

25 November 2010

iPhone 101 for Baltimore Developers

23 November 2010

How to Create and Optimize Sprite Sheets in Cocos2D with Texture Packer and Pixel Formats

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Recent Tutorials

  • How To Build a Monkey Jump Game Using Cocos2D, PhysicsEditor & TexturePacker Part 2
  • How To Build a Monkey Jump Game Using Cocos2D, PhysicsEditor & TexturePacker Part 1
  • How to Submit Your App to Apple: From No Account to App Store, Part 2
  • How to Submit Your App to Apple: From No Account to App Store, Part 1
  • iOS Apprentice Tutorial 4 Now For Sale!
  • How to Make a Game Like Jetpack Joyride Using LevelHelper & SpriteHelper – Part 4
  • How to Make a Game Like Jetpack Joyride Using LevelHelper & SpriteHelper – Part 3
  • How to Make a Game Like Jetpack Joyride Using LevelHelper & SpriteHelper – Part 2

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