Let there be ninjas! In this Cocos2D 3.0 tutorial, you’ll learn how to make a simple iPhone game, even if you’re a complete beginner.
In part third and final part of the Monkey Jump tutorial series, you will add the HUD layer, some performance improvements, and yes – kill the monkey! :]
In part 2 of this Monkey Jump tutorial series, you will add the hero to the game, make him move and jump, and start adding some gameplay.
This Tower Defense Game Tutorial shows you how to make a complete tower defense game with shooting towers and multiple waves of enemies. Now fully updated for Cocos2D 2.X!
In this second part of this Tiny Wings tutorial series, you’ll learn how to add the main character to the game, and use Box2D to simulate his movement.
Learn how to create a game like Tiny Wings with Cocos2D 2.X in this tutorial series – including dynamic terrain generation and game physics!
Learn how to create dynamic textures similar to the hills in Tiny Wings using CCRenderTexture in this Cocos2D 2.X Tutorial.
This Texture Packer tutorial will show you how to use Texture Packer to create and optimize sprite sheets in your games, using a Cocos2D 2.X game as an example.
In this last portion of the tutorial, you’ll add the ability to delete objects, move them around, complete the level save and reset mechanism, and implement multiple level handling to round out your level editor!
In this tutorial, you’ll learn how to make a level editor for the Cut the Rope clone that was previously covered on this site. Using the level editor you can easily make new levels. All you have to do is drag and drop the ropes and pineapples to where you like them.
In this tutorial, you’ll learn how to use pre-built frameworks to create your own reusable RPG engine. By the time you’re done, you’ll have the groundwork to create the RPG of your dreams!
So far you have the game code 100% complete, and you have it running on iOS and in debug mode for the web. But what if you want to publish it to the web for real, run it on the Mac, or get it working on the Android? In this tutorial you’ll round it all up and get it fully working everywhere!
In the this part of the tutorial, we’ll cover how to make collidable areas in the map, how to use tile properties, how to make collectable items and modify the map dynamically, and how to make sure your ninja doesn’t overeat.
In this 2-part tutorial, you’re going to learn how to make a tile-based game with Cocos2D and the Tiled map editor. You will do so by creating a simple tile-based game where a ninja explores a desert in search of tasty watermelon things!