In Part One of the tutorial series, you introduced the MonkeyJump game design, created the sprite sheets and shapes you needed, and began coding the game.
In Part Two, you added your hero to the game, made him move and jump, and added some gameplay.
In this third and final part of the series, you will add some performance improvements, add a HUD layer, and yes – kill the monkey! :]
You’ll be starting with the project where you left off last time. If you don’t have it already, grab the source code for this tutorial series and open up 5-MonkeyJumpAndRun.
All right, time to stop monkeying around and wrap up this tutorial! :]