In this second and final part of the series, you will learn more about sine and cosine and see some other useful ways to put the power of trig to work in your games.
Learn Trigonometry for Game Programming in this 2-part tutorial series, where you’ll learn the theory and then practice by making a space shooter game!
Just because Apple didn’t announce anything this month, that didn’t stop you guys! There were a ton of apps submitted this month. Keep reading for some app reviews for awesome apps made by your fellow readers!
This tutorial is for those who want to learn more about how electronics (like buttons) work. You’ll use an open-source micro-controller called the Arduino to make a LED light turn on and off.
In this tutorial, you will learn the Core Graphics drawing model and how it dictates the order in the order that you draw your shapes. You’ll also learn how to draw Quadratic and Bezier curves as well as applying transforms to existing shapes. Finally, you’ll use Core Graphics layers to clone your drawings with the ease and style of a James Bond super-villian.
In this Core Graphics tutorial, you’re going to learn how to recreate a “grip” background pattern that is popular in many apps today. You know you’ve seen it out there – and you must admit, it looks pretty cool!
In this Core Graphics tutorial, you’re going to tackle a different practical example – how to customize a UIButton. In the process, you’ll learn how to draw rounded rects, how to easily tint your Core Graphics drawings, and reinforce some of the concepts you’ve already covered.
In this article, you’ll finally finish up your table view by adding the footer, and adding some finishing touches. You’ll also learn about drawing arcs and working more with clipping and paths along the way!
In this article, you’ll move on to customizing the header for the table. Along the way, you’ll solidify some of your existing knowledge, and learn how to draw shadows and gloss effects!
This Core Graphics tutorial series is going to take the mystery out of Core Graphics and present it step by step in a series of practical exercises, starting by beautifying a table view with Core Graphics!
This third and final part of the series will be the most fun of them all! In this part, you’re going to be adding a lot of cool and fun features
In this second part of the tutorial series, you’ll aim for developing a fully playable version of the game. When you’re finished, the user will be able to drag the tiles and drop them on the correct targets, where they will “stick” to the spot.
This 3-part tutorial series will guide you through the process of building a board game for the iPad, where you create words with letters. You’ll also learn about best practices for creating solid, modular iOS apps. And as a bonus, you’ll get a crash course in audio-visual effects with UIKit!
The slide-out design pattern lets developers add permanent navigation to their apps without taking up valuable screen real estate. In this tutorial, you’ll see that it’s really not as complicated as you might think.