In this second and final part of the Apple Push Notification tutorial series, you’ll learn how to make a simple app using APNS, and a simple PHP web service to power it.
In this 2-part tutorial series, you’ll make a simple app that uses Apple Push Notification Services. In this first part, you’ll learn how to configure your app to receive push notifications and receive a test message.
Check out some great app reviews of apps made by readers of raywenderlich.com – including an app to disguise yourself, a great github client, and more!
In this second part of a series on iOS Crash Reporting Tools, you’ll learn how to get started with 5 of the most popular services: Crashlytics, Crittercism, Bugsense, TestFlight and HockeyApp.
Learn how crash reporting works on iOS, how to automatically get and diagnose crash logs, and which crash reporting tool is best for you.
In this second part of this Tiny Wings tutorial series, you’ll learn how to add the main character to the game, and use Box2D to simulate his movement.
Learn how to create a game like Tiny Wings with Cocos2D 2.X in this tutorial series – including dynamic terrain generation and game physics!
Learn how to create dynamic textures similar to the hills in Tiny Wings using CCRenderTexture in this Cocos2D 2.X Tutorial.
A NSRegularExpression tutorial that shows you how to search, replace, and validate data in your app. Includes a handy NSRegularExpression cheat sheet PDF!
In this Cocos2D-X tutorial, you will learn how to build a space game similar to the one was built in the How to Make a Space Shooter iPhone Game. There will be one major difference – this will be written in beautiful cross-platform C++, using Cocos2D-X!
In this Cocos2D-X tutorial, you’ll learn how to use Cocos2D-X and C++ to produce a cross-platform “Hello World” app that will run under both iOS and Android.
This Texture Packer tutorial will show you how to use Texture Packer to create and optimize sprite sheets in your games, using a Cocos2D 2.X game as an example.
In this last portion of the tutorial, you’ll add the ability to delete objects, move them around, complete the level save and reset mechanism, and implement multiple level handling to round out your level editor!
In this second part of the tutorial, you will implement a portion of the editing capabilities of your level editor. You’ll work through adding popup menus, dynamically positioning and sizing your objects on screen, and much more.
In this tutorial, you’ll learn how to make a level editor for the Cut the Rope clone that was previously covered on this site. Using the level editor you can easily make new levels. All you have to do is drag and drop the ropes and pineapples to where you like them.