This is the first part of a three-part series to help get iPhone Developers up-to-speed with iPad development by first focusing on three of the most useful classes: UISplitView, UIPopoverController, and Custom Input Views.
This tutorial will take you through the major components of the AFNeworking framework. Along the way, you’ll build a Weather App that uses feeds from World Weather Online. You’ll start with static weather data, but by the end of the tutorial, the app will be fully connected to live weather feeds.
Alright Readers, March is coming in with a lion! We’ve got a ton of great apps created by you! This month we’ve got: a pig hunting game to keep your finger guns hot, some awesome tools to help you stay productive, some very unique game mechanics, a todo list with attitude, and much more!
The iPhone 5 comes with a gorgeous new screen that has a lot more space for your app’s content. But like in the past with the Retina display, you need to do a little work to gain the benefits of the larger screen. With a little thought and design, your apps can make use of the added space in interesting ways.
In this tutorial, you will learn how to create a simple animation of a bear walking in Cocos2D. You’ll also learn how to make them efficient by using sprite sheets, how to make your bear move in response to touch events, and how to change the direction the bear faces based on where the bear is moving.
In this tutorial, you’ll learn how to use pre-built frameworks to create your own reusable RPG engine. By the time you’re done, you’ll have the groundwork to create the RPG of your dreams!
In this tutorial, you create an app for the Six Flags Magic Mountain amusement park using the latest version of MapKit. If you’re a roller coaster fan in the LA area, you’ll be sure to appreciate this app :]
In this iBooks Author tutorial, you’ll learn how to create a book in iBooks Author from scratch – complete with embedded video, interactive quizzes, and more. You’ll see how easy it is, and will be making your own book in no time!
So far you have the game code 100% complete, and you have it running on iOS and in debug mode for the web. But what if you want to publish it to the web for real, run it on the Mac, or get it working on the Android? In this tutorial you’ll round it all up and get it fully working everywhere!
An interview with Alvaro Azofra, Co-Founder of Ironhide Game Studio, makers of the award winning tower defense game, Kingdom Rush. Keep reading to learn what Alvaro and Ironhide Games did to make Kingdom Rush such a hit – and their advice for what you can do to make a hit of your own!
In this second and final part of the series, you will keep score, add some nice animations, and add a computer opponent. In the end, you’ll have a complete and fun game.
Alright readers, you’ve been hard at work developing more awesome apps! This month we’ve got a cool workout app that will help you keep that 2013 resolution, some addictive games including one you can play without looking, a powerful photo meta data organizer, and much more!
In this tutorial, you’ll learn how to create a more laid-back kind of game: the classic board game. Specifically, you will create the time-honoured classic Reversi for the iPad, using plain UIKit.
To celebrate the print version launch, we had a giveaway where two lucky winners would win all 4 massive volumes – the 2-Volume iOS 5 by Tutorials Second Edition Print Version, and the 2-Volume iOS 6 by Tutorials Print Version. Keep reading to find out who the lucky winners are!