In this Cocos2D-X tutorial, you’ll learn how to use Cocos2D-X and C++ to produce a cross-platform “Hello World” app that will run under both iOS and Android.
This Texture Packer tutorial will show you how to use Texture Packer to create and optimize sprite sheets in your games, using a Cocos2D 2.X game as an example.
In this last portion of the tutorial, you’ll add the ability to delete objects, move them around, complete the level save and reset mechanism, and implement multiple level handling to round out your level editor!
In this second part of the tutorial, you will implement a portion of the editing capabilities of your level editor. You’ll work through adding popup menus, dynamically positioning and sizing your objects on screen, and much more.
In this tutorial, you’ll learn how to make a level editor for the Cut the Rope clone that was previously covered on this site. Using the level editor you can easily make new levels. All you have to do is drag and drop the ropes and pineapples to where you like them.
AVFoundation is the framework in iOS that lets you perform video editing. Add overlays and animations to your videos in this AVFoundation tutorial!
Beginning with iOS 4, you can design your apps to stay suspended in memory when users push the home button. Even though the app is in memory, its operations are paused until the user starts it again. Or are they? Of course there are exceptions to this rule! In certain situations, the app can still […]
This is the 2nd post by iOS Tutorial Team Member Linda Burke, an indie iOS developer and the founder of canApps. If you are a software developer skilled in another platform, but want to start learning iPhone development (and hence Objective-C) – this is the tutorial series for you! This tutorial picks up where the […]
In this second and final part of the series, you will learn more about sine and cosine and see some other useful ways to put the power of trig to work in your games.
Learn Trigonometry for Game Programming in this 2-part tutorial series, where you’ll learn the theory and then practice by making a space shooter game!
Just because Apple didn’t announce anything this month, that didn’t stop you guys! There were a ton of apps submitted this month. Keep reading for some app reviews for awesome apps made by your fellow readers!
This tutorial is for those who want to learn more about how electronics (like buttons) work. You’ll use an open-source micro-controller called the Arduino to make a LED light turn on and off.
In this tutorial, you will learn the Core Graphics drawing model and how it dictates the order in the order that you draw your shapes. You’ll also learn how to draw Quadratic and Bezier curves as well as applying transforms to existing shapes. Finally, you’ll use Core Graphics layers to clone your drawings with the ease and style of a James Bond super-villian.
In this Core Graphics tutorial, you’re going to learn how to recreate a “grip” background pattern that is popular in many apps today. You know you’ve seen it out there – and you must admit, it looks pretty cool!