If you’re new here, you may want to subscribe to my RSS feed or follow me on Twitter. Thanks for visiting!This is a tutorial by Joshua Newnham, the founder of We Make Play, an independent studio crafting creative digital play for emerging platforms. Welcome back to our Intermediate Unity 3D for iOS tutorial series! In […]
This is a tutorial by Joshua Newnham, the founder of We Make Play, an independent studio crafting creative digital play for emerging platforms. Unity is arguably the most popular 3D game engine for iOS – and for many good reasons! Rapid development. Writing your game with Unity is far quicker than trying to write your […]
This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. Now that 2013 has arrived, it’s that time again – time to choose which iOS conferences to attend this year! Once again, it’s a great time to be an iOS developer. There are a ton of great conferences from […]
This is a post by Tutorial Team Member Christine Abernathy, an Engineer on the Developer Advocacy team at Facebook. You can also find her on Google+. Welcome to the third and final part the Beginning Unity 3D for iOS tutorial series! In the first part of this series, you toured the basic Unity tools, created […]
In this second tutorial,, you’ll add functionality to enrich the project, including better player movement and better game scenery. You’ll also learn how to use Unity Remote for debugging.
A beginning Unity 3D tutorial that shows you how to make a simple game for the iPhone.
This is a blog post by Soheil Moayedi Azarpour, an independent iOS developer. You can also find him on Google+. Have you ever had the following experience as an app developer? Before you submit your app, you perform a lot of testing to make sure your app runs flawlessly. It works fine on your device, […]
This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. When you’re making a game, you need to create objects to represent the entities in your games – like monsters, the player, bullets, and so on. When you first get started, you might think the most logical thing is […]
This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. When you make a game, you often have enemies for the player to combat. You want these enemies to seem intelligent and present a challenge to the player to keep the game fun and engaging. You can do this […]
Every year, we have a little tradition where we sing a super-embarassing geeky Christmas song to wish ya’ll a Merry Christmas ;] Here’s this year’s entry – “The iOS Christmas Song!” I apologize in advance for our singing – there’s a reason we’re developers and not singers :] Don’t worry, we won’t quit our day […]
This is just a quick note for the iOS 6 By Tutorials and iOS 5 and iOS 6 by Tutorials Bundle customers, to let you know that the latest update to the book (v1.6) is now available! In this free update, we’ve fixed various errata kindly pointed out by readers in the forums, and also […]
This is a blog post by iOS Tutorial Team member Ali Hafizji, an iOS and Android developer working at Tavisca Solutions. CocosBuilder is a free Interface Builder-like tool for Cocos2D that allows you to quickly and easily layout the sprites, layers, and scenes for your game. CocosBuilder is ideal for quickly laying out menus and […]
This is a post by Reader’s Apps Reviewer Ryan Poolos, an iOS Developer and founder of Frozen Fire Studios. Check out his latest game, Cyborg Livestock. It’s that moment you’ve all been waiting for – we’ve tallied the votes for this year’s Reader’s App Awards! A team of five judges took a look at all […]
This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. A while back on the weekly tutorial poll on the sidebar, you guys voted for a tutorial on In-App Purchases: consumables and receipt validation. As always, your wish is my command! :] This tutorial picks up where we left […]
This is a post by Tutorial Team member Guts Rodsavas, an iOS development trainer at Software Park Thailand and game developer at Coffee Dog Games. Are you curious about developing cross-platform mobile games that work in a web browser? Well, as you probably know, Apple doesn’t allow Flash to run on iOS devices, and Adobe […]