Thanks to the über smart engineers on the Core Data team at Apple, you can use lightweight migrations for an increasing percentage of your migration needs with every new release of iOS and OS X. In this tutorial, you will learn how to successfully perform a lightweight Core Data migration.
The Tutorial Team and I are very happy to announce that the print versions for iOS 6 by Tutorials and iOS 5 by Tutorials Second Edition are now available for purchase!
This is a tutorial for intermediate iOS developers, where you’ll get hands-on experience with some extremely useful debugging techniques.
In the this part of the tutorial, we’ll cover how to make collidable areas in the map, how to use tile properties, how to make collectable items and modify the map dynamically, and how to make sure your ninja doesn’t overeat.
In this 2-part tutorial, you’re going to learn how to make a tile-based game with Cocos2D and the Tiled map editor. You will do so by creating a simple tile-based game where a ninja explores a desert in search of tasty watermelon things!
In this final part of the tutorial, you’ll finish off your application, and learn how to use the following controls: sliders, date pickers, push buttons, radio buttons, check boxes, and image views.
This tutorial will introduce you to some of the more common user interface controls of OS X — the foundation upon which most Mac apps are built. You’ll learn about these controls, as well as the methods and properties you’ll need to understand in order to get up and running as a developer!
This tutorial will pick up where the last tutorial left off. Adding custom images to your app will always give it a more polished and professional appearance. Remember, your app is competing with a million others; an app that is intuitive and pleasing to look at is almost as important as intuitive and pleasing code
In this tutorial, you will create a simple iOS game where you have to tap a button as many times as you can in 30 seconds. Just don’t get too excited and smash your screen by mistake!
In this quick and easy tutorial, you’ll learn how to use Garage Band to make a simple background music loop that is ready to use in your own apps or projects. While working on this song, you’ll learn the basics of using Garage Band and will be ready to compose music of your own!
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 4
Welcome to the fourth and final instalment of the tutorial series. You’ll continue where you left off by devising a system to track the player’s score as well as adding cute bunnies for bonus points.
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 3
In this part of the series, you’ll make your game fully capable of handling collisions. In other words, by the end of this part you’ll be able to reward and kill the mouse!
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 2
If you’re new here, you may want to subscribe to my RSS feed or follow me on Twitter. Thanks for visiting!This is a post by special contributor Bogdan Vladu, an iOS application developer and aspiring game developer living in Bucharest, Romania. Welcome back to our Jetpack Joyride tutorial series! In this tutorial series, we are […]
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 1
This is a post by special contributor Bogdan Vladu, an iOS application developer and aspiring game developer living in Bucharest, Romania. In this tutorial series, we will create a game similar to Jetpack Joyride using latest Cocos2D and Box2D. (Prefer Corona? Check out the Corona version of this tutorial!) If you haven’t played Jetpack Joyride […]
This is a post by Tutorial Team Member Greg Pugh, author of the Colin Turtle children’s eBook app series. You can also find him on Google+. If you like to play video games, you’ve most likely played some variant of the classic game Breakout. The goal of Breakout is to move a paddle on the […]