In this tutorial, you create an app for the Six Flags Magic Mountain amusement park using the latest version of MapKit. If you’re a roller coaster fan in the LA area, you’ll be sure to appreciate this app :]
In this iBooks Author tutorial, you’ll learn how to create a book in iBooks Author from scratch – complete with embedded video, interactive quizzes, and more. You’ll see how easy it is, and will be making your own book in no time!
So far you have the game code 100% complete, and you have it running on iOS and in debug mode for the web. But what if you want to publish it to the web for real, run it on the Mac, or get it working on the Android? In this tutorial you’ll round it all up and get it fully working everywhere!
An interview with Alvaro Azofra, Co-Founder of Ironhide Game Studio, makers of the award winning tower defense game, Kingdom Rush. Keep reading to learn what Alvaro and Ironhide Games did to make Kingdom Rush such a hit – and their advice for what you can do to make a hit of your own!
In this second and final part of the series, you will keep score, add some nice animations, and add a computer opponent. In the end, you’ll have a complete and fun game.
Alright readers, you’ve been hard at work developing more awesome apps! This month we’ve got a cool workout app that will help you keep that 2013 resolution, some addictive games including one you can play without looking, a powerful photo meta data organizer, and much more!
In this tutorial, you’ll learn how to create a more laid-back kind of game: the classic board game. Specifically, you will create the time-honoured classic Reversi for the iPad, using plain UIKit.
To celebrate the print version launch, we had a giveaway where two lucky winners would win all 4 massive volumes – the 2-Volume iOS 5 by Tutorials Second Edition Print Version, and the 2-Volume iOS 6 by Tutorials Print Version. Keep reading to find out who the lucky winners are!
Thanks to the über smart engineers on the Core Data team at Apple, you can use lightweight migrations for an increasing percentage of your migration needs with every new release of iOS and OS X. In this tutorial, you will learn how to successfully perform a lightweight Core Data migration.
The Tutorial Team and I are very happy to announce that the print versions for iOS 6 by Tutorials and iOS 5 by Tutorials Second Edition are now available for purchase!
This is a tutorial for intermediate iOS developers, where you’ll get hands-on experience with some extremely useful debugging techniques.
In the this part of the tutorial, we’ll cover how to make collidable areas in the map, how to use tile properties, how to make collectable items and modify the map dynamically, and how to make sure your ninja doesn’t overeat.
In this 2-part tutorial, you’re going to learn how to make a tile-based game with Cocos2D and the Tiled map editor. You will do so by creating a simple tile-based game where a ninja explores a desert in search of tasty watermelon things!
In this final part of the tutorial, you’ll finish off your application, and learn how to use the following controls: sliders, date pickers, push buttons, radio buttons, check boxes, and image views.