Tutorials

Intermediate Unity 3D for iOS: Part 1/3

Intermediate Unity 3D for iOS: Part 1/3

If you’re new here, you may want to subscribe to my RSS feed or follow me on Twitter. Thanks for visiting!This is a tutorial by Joshua Newnham, the founder of We Make Play, an independent studio crafting creative digital play for emerging platforms. Unity is arguably the most popular 3D game engine for iOS – […]

Joshua Newnham Joshua Newnham
Top 10 iOS Conferences in 2013

Top 10 iOS Conferences in 2013

This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. Now that 2013 has arrived, it’s that time again – time to choose which iOS conferences to attend this year! Once again, it’s a great time to be an iOS developer. There are a ton of great conferences from […]

Ray Wenderlich
Beginning Unity 3D for iOS: Part 3/3

Beginning Unity 3D for iOS: Part 3/3

This is a post by Tutorial Team Member Christine Abernathy, an Engineer on the Developer Advocacy team at Facebook. You can also find her on Google+. Welcome to the third and final part the Beginning Unity 3D for iOS tutorial series! In the first part of this series, you toured the basic Unity tools, created […]

Christine Abernathy Christine Abernathy
Demystifying iOS Application Crash Logs

Demystifying iOS Application Crash Logs

This is a blog post by Soheil Moayedi Azarpour, an independent iOS developer. You can also find him on Google+. Have you ever had the following experience as an app developer? Before you submit your app, you perform a lot of testing to make sure your app runs flawlessly. It works fine on your device, […]

Soheil Azarpour
Introduction to Component Based Architecture in Games

Introduction to Component Based Architecture in Games

This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. When you’re making a game, you need to create objects to represent the entities in your games – like monsters, the player, bullets, and so on. When you first get started, you might think the most logical thing is […]

Ray Wenderlich
Introduction to AI Programming for Games

Introduction to AI Programming for Games

This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. When you make a game, you often have enemies for the player to combat. You want these enemies to seem intelligent and present a challenge to the player to keep the game fun and engaging. You can do this […]

Ray Wenderlich
Merry Christmas 2012!

Merry Christmas 2012!

Every year, we have a little tradition where we sing a super-embarassing geeky Christmas song to wish ya’ll a Merry Christmas ;] Here’s this year’s entry – “The iOS Christmas Song!” I apologize in advance for our singing – there’s a reason we’re developers and not singers :] Don’t worry, we won’t quit our day […]

Ray Wenderlich
iOS 6 By Tutorials Update Now Available!

iOS 6 By Tutorials Update Now Available!

This is just a quick note for the iOS 6 By Tutorials and iOS 5 and iOS 6 by Tutorials Bundle customers, to let you know that the latest update to the book (v1.6) is now available! In this free update, we’ve fixed various errata kindly pointed out by readers in the forums, and also […]

Ray Wenderlich
Introduction to CocosBuilder

Introduction to CocosBuilder

This is a blog post by iOS Tutorial Team member Ali Hafizji, an iOS and Android developer working at Tavisca Solutions. CocosBuilder is a free Interface Builder-like tool for Cocos2D that allows you to quickly and easily layout the sprites, layers, and scenes for your game. CocosBuilder is ideal for quickly laying out menus and […]

Ali Hafizji
Winners – Reader’s App Awards 2012!

Winners – Reader’s App Awards 2012!

This is a post by Reader’s Apps Reviewer Ryan Poolos, an iOS Developer and founder of Frozen Fire Studios. Check out his latest game, Cyborg Livestock. It’s that moment you’ve all been waiting for – we’ve tallied the votes for this year’s Reader’s App Awards! A team of five judges took a look at all […]

Ryan Poolos Ryan Poolos
In-App Purchases in iOS 6 Tutorial: Consumables and Receipt Validation

In-App Purchases in iOS 6 Tutorial: Consumables and Receipt Validation

This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. A while back on the weekly tutorial poll on the sidebar, you guys voted for a tutorial on In-App Purchases: consumables and receipt validation. As always, your wish is my command! :] This tutorial picks up where we left […]

Ray Wenderlich
How to Make A Simple HTML5 Game With Enchant.js

How to Make A Simple HTML5 Game With Enchant.js

This is a post by Tutorial Team member Guts Rodsavas, an iOS development trainer at Software Park Thailand and game developer at Coffee Dog Games. Are you curious about developing cross-platform mobile games that work in a web browser? Well, as you probably know, Apple doesn’t allow Flash to run on iOS devices, and Adobe […]

Thongrop Rodsavas Thongrop Rodsavas
How to Use Cocoa Bindings and Core Data in a Mac App

How to Use Cocoa Bindings and Core Data in a Mac App

This is a blog post by Andy Pereira, a software developer at USAA in San Antonio, TX, and freelance iOS and OS X developer. Lately we’re starting to write more Mac app development tutorials on raywenderlich.com, since it’s a natural “next step” for iOS developers to learn! In our previous tutorial series by Ernesto Garcia, […]

Andy Pereira Andy Pereira
Page 30 of 52« FirstLast »

Other Items of Interest

Ray's Monthly Newsletter

Sign up to receive a monthly newsletter with my favorite dev links, and receive a free epic-length tutorial as a bonus!

Advertise with Us!

Hang Out With Us!

Every month, we have a free live Tech Talk - come hang out with us!


Coming up in July: Facebook Pop Tech Talk!

Sign Up - July

RWDevCon Conference?

We are considering having an official raywenderlich.com conference called RWDevCon in DC in early 2015.

The conference would be focused on high quality Swift/iOS 8 technical content, and connecting as a community.

Would this be something you'd be interested in?

    Loading ... Loading ...

Our Books

Our Team

Tutorial Team

  • Brian Broom
  • Kyle Richter

... 49 total!

Update Team

  • Andy Pereira
  • Ray Fix

Editorial Team

... 23 total!

Code Team

  • Orta Therox

... 1 total!

Translation Team

  • Przemysław Rembelski

... 33 total!

Subject Matter Experts

  • Richard Casey

... 4 total!