Learn about the types of models you can import into Unity and how you can configure them.
In this tutorial you’ll learn how to create a CocoaPod containing your Swift code, assets, and storyboard files. You’ll also learn all about Pod Spec files.
Learn how to install and set up CocoaPods, a Cocoa dependency manager, and how use it to add third-party libraries and frameworks to your Swift projects.
Learn about materials in Unity so that you can give your game the visual look you desire.
Find out what’s covered in our Unity 3D Basics video tutorial series!
Review what you learned in this video tutorial series on Unity 2D games and get your final challenge!
Check out some initial impressions of Swift 2 and some of the highlights in how we’ll be writing our apps and frameworks in the year to come.
Get started with Parse, and learn how to set up your iOS app with a backend that lets you store user accounts, posts, and attachments!
In this article I share my initial impressions of the updated WatchKit SDK for watchOS 2, including architecture, connectivity, and custom complications.
Learn how to adjust for screens with different aspect ratios to avoid unwanted effects when playing your game on different sized screens.
Mic, Jake, and Nate Cook from NSHipster discuss WWDC 2015!
Check out my first impressions as an iOS developer on the new changes in Swift, watchOS, iOS 9, and more!
Learn how to work with physics in Unity’s 2D environment.
Learn how to animate your sprites using the Animation and Animator views inside of Unity 2D.
With passion, dedication, and understanding that anything’s possible, you can achieve your dreams. Keep at it; the impossible just takes a little longer.