This is a blog post by iOS Tutorial Team member Barbara Reichart who is currently doing her PhD at TUM, where she teaches software engineering and iOS development. In her free time she develops games (Treeo Games). Her first published game is Tw!nkle. You can also follow her on Google+.
In this tutorial, you’ll learn how to make a level editor for the Cut the Rope clone that was previously covered on this site.
Using the level editor you can easily make new levels. All you have to do is drag and drop the ropes and pineapples to where you like them.
What is cool about this level editor is that it is build into the game, so players can create their own levels directly on their device.
Although a level editor can be incredibly fun for the end-user, it’s also pretty handy for the game developer to quickly assemble levels instead of hand-coding them.
An added benefit is that a level editor allows you to test-drive your game concepts. This can be especially important for physics games like Cut the Rope, as sometimes it can be hard to predict the behavior of the physics engine, but very easy to test those behaviors in real-time.
A level editor is a great way to increase the longevity and utility of your game by providing your players with the power to create their own levels — and even share their creations with other game fanatics.
In this tutorial, you will create a level editor for the Cut the Verlet game that was previously covered on this site. Didn’t catch the game creation tutorial the first time around? You can read about the game implementation in the tutorials below: