Open Call For Tutorial Suggestions!

General discussion about iOS development - a great place to ask questions about iOS or help out others. For discussion of the official tutorials, see the Official Tutorials forum.

Re: Open Call For Tutorial Suggestions!

Postby rwenderlich » Fri Apr 13, 2012 1:34 pm

1) Last week's winner.

Last week's winner was: How To Use Git Source Control with Xcode. Thank you @Tim_A and @AppJon for the idea, and thanks to everyone for voting!

2) This week's poll.

This week's UIKit tutorial vote is:

- OpenGL ES Tutorial: Importing Blender Models (via myself!)
- Introduction to Cocos3D (via @ipodfreak0313, @doffing81, @iwluttdid, @RomanRobot, @shippo0708, @gabrielnazi)
- How to Make a Board Game App for the iPad (via @shippo0708)
- Introduction To Jelly Physics with Cocos2D (via @Claudia B, @x0661lt, @barnaclau)
- How to Make a Coloring Book App with Cocos2D and the Flood Fill Algorithm (via @zull777)
- Cocos2D World Editor Reviews: CocosBuilder, CocoShop, LevelHelper, and more (via @raulriera)

This vote is currently up in the sidebar, so vote away! :]

3) Final notes.

If you posted a UIKit idea, don't worry, I've noted it down as an idea for next week's vote! :]

And re: the Mario Game tutorial, don't worry it is coming and will be worth the wait ;]

A reminder to re-post ideas if you really like them (as I take most recent ideas and those with the most votes first), and that you can track past status here: http://www.raywenderlich.com/tutorial-vote-results
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ray Wenderlich
Blog: http://www.raywenderlich.com
Twitter: http://twitter.com/rwenderlich
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
User avatar
rwenderlich
Team Member
Site Admin
 
Posts: 2140
Joined: Thu Dec 23, 2010 4:14 pm
Has thanked: 28 times
Been thanked: 331 times

Re: Open Call For Tutorial Suggestions!

Postby AlexHedley » Sat Apr 14, 2012 7:36 am

Idea for a level editor tutorial:

This could be expanded to show how to create in game level editors.
How to add levels without recompiling code as mentioned in Shuan's Last Rocket book [http://store.shauninman.com/]
Could Battle-Map [http://www.razeware.com/battle-map/] be of use in the theory needed?

Shaun Inman
[http://www.shauninman.com/pilation/]

Image
Image
Image



Matt Rix
[http://www.trainyard.ca/]
Screen Shot 2012-04-14 at 08.17.28.png
Screen Shot 2012-04-14 at 08.17.28.png (149 KiB) Viewed 1363 times




Others
Recently came across ImpactJS [http://impactjs.com/] for HTML5 games.
Tiled [http://www.mapeditor.org/]
Level Helper [http://www.levelhelper.org/]
User avatar
AlexHedley
Uber Haxx0r
 
Posts: 87
Joined: Sat Jun 11, 2011 11:22 pm
Has thanked: 2 times
Been thanked: 1 time

Re: Open Call For Tutorial Suggestions!

Postby ckakoush » Sat Apr 14, 2012 2:58 pm

How about Dynamic Lighting & Shadows as per my desperate plea in what is probably the wrong part of the forum?! ;)

http://www.raywenderlich.com/forums/viewtopic.php?f=4&t=3186
ckakoush
n00b
 
Posts: 2
Joined: Sat Apr 14, 2012 11:23 am
Has thanked: 0 time
Been thanked: 0 time

Re: Open Call For Tutorial Suggestions!

Postby MrNat » Sun Apr 15, 2012 9:35 am

I would really like to see a tutorial about GLSL shaders with GLKit and OpenGL 2.0. You just did one with Cocos2D, but I'm not sure how to use it with my current GLKit app.

Your tutorials are great, keep up the great work!
MrNat
n00b
 
Posts: 1
Joined: Sun Apr 15, 2012 9:24 am
Has thanked: 0 time
Been thanked: 0 time

Re: Open Call For Tutorial Suggestions!

Postby chandramani1983 » Thu Apr 19, 2012 7:46 am

how do i create my own coverflow
chandramani1983
n00b
 
Posts: 2
Joined: Thu Apr 19, 2012 7:41 am
Has thanked: 0 time
Been thanked: 0 time

Re: Open Call For Tutorial Suggestions!

Postby SpokaneDude » Thu Apr 19, 2012 3:47 pm

How about an in-depth tutorial on FMDB?
SpokaneDude
Baby Hacker
 
Posts: 5
Joined: Sat Feb 25, 2012 12:34 am
Has thanked: 0 time
Been thanked: 0 time

Re: Open Call For Tutorial Suggestions!

Postby dgn » Thu Apr 19, 2012 5:04 pm

Would love to see a tutorial for the basics of using/integrating cocosbuilder in my projects.

viewtopic.php?f=2&t=3237

Thanks!
dgn
Baby Hacker
 
Posts: 5
Joined: Wed Apr 18, 2012 11:51 pm
Has thanked: 0 time
Been thanked: 0 time

Re: Open Call For Tutorial Suggestions!

Postby Trevor » Fri Apr 20, 2012 5:59 pm

Hi. This is my very first post on this forum.
I've recently been learning Objective C and coming across this website a couple of weeks ago has really helped!
I hope to have my first App on the App Store within the next few weeks. The one thing I wanted to do was to port the code over to the iPad.
I found a tutuorial on your website but got stuck straight away because I think it's been created for an older version of XCode.

So the only tutorial I'd like to see would be the iPad porting tutorial updated to the latest version of XCode.

Many thanks,
Trevor
Trevor
Hacker
 
Posts: 41
Joined: Thu Apr 19, 2012 5:29 pm
Has thanked: 14 times
Been thanked: 1 time

Re: Open Call For Tutorial Suggestions!

Postby CIT » Fri Apr 20, 2012 7:31 pm

Thanks for the site Ray

Perhaps a tutorial to help with creating a random ( Roguelike ) dungeon map generator using Cocos2D and Tiled?

thanks!

pete
CIT
n00b
 
Posts: 2
Joined: Fri Feb 17, 2012 5:20 pm
Has thanked: 0 time
Been thanked: 0 time

Re: Open Call For Tutorial Suggestions!

Postby Psevertson » Sat Apr 21, 2012 10:32 pm

I think it would be helpful to learn how to calibrate the accelerometer, meaning that you do not have to hold it flat to have no movement.
Psevertson
Baby Hacker
 
Posts: 9
Joined: Sat Mar 10, 2012 1:06 am
Has thanked: 1 time
Been thanked: 1 time

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 3 guests