In this final part, you will be using Open CV’s tracking features to finish your augmented reality shooting game.
In the third part of this series, you will be adding targeting logic to your augmented reality game through the magic of Open CV.
Continue building your augmented reality game in Open CV by adding a HUD and some fancy explosions.
NSURLProtocol is the lesser known heart of the URL handling system in iOS. In this NSURLProtocol tutorial you will learn how to tame it.
Testing UI in iOS apps is an important topic, especially as apps become more complex. Learn how to do iOS UI testing with KIF in this tutorial.
Build upon the foundations of the first two part on how to make your first Android app and create a book search application using web APIs.
A tutorial that guides you through setting up a Raspberry Pi AirPlay receiver. It then shows you how to use a Raspberry Pi as a web server.
Check out the latest apps from our readers!
Our popular book iOS 6 by Tutorials is now available in Chinese – learn how to get a copy here!
In part third and final part of the Monkey Jump tutorial series, you will add the HUD layer, some performance improvements, and yes – kill the monkey! :]
Learn how to make beautiful resizable and recolorable buttons, using a popular tool called PaintCode that automatically creates Core Graphics code for you as you draw!
This Tower Defense Game Tutorial shows you how to make a complete tower defense game with shooting towers and multiple waves of enemies. Now fully updated for Cocos2D 2.X!
We recently redesigned raywenderlich.com – find out what’s new in the redesign, and learn about the team behind the new look!
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 3
In this part of the series, you’ll make your game fully capable of handling collisions. In other words, by the end of this part you’ll be able to reward and kill the mouse!
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 2
This is a post by special contributor Bogdan Vladu, an iOS application developer and aspiring game developer living in Bucharest, Romania. Welcome back to our Jetpack Joyride tutorial series! In this tutorial series, we are making a game similar to Jetpack Joyride using Cocos2D and Box2D, and the LevelHelper and SpriteHelper tools. So far, we’ve […]