Learn how to make a simple tile-based cross platform game in this Cocos2D-X tile map tutorial!
Cocos2D-X Tile Map Tutorial: Part 1
Learn how to make a simple tile-based cross platform game in this Cocos2D-X tile map tutorial!
Archive
How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 3
Jul 3 2013 · Article (35 mins)
In part third and final part of the Monkey Jump tutorial series, you will add the HUD layer, some performance improvements, and yes – kill the monkey! :]
How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 3
In part third and final part of the Monkey Jump tutorial series, you will add the HUD layer, some performance improvements, and yes – kill the monkey! :]
Archive
How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 2
Jul 2 2013 · Article (30 mins)
In part 2 of this Monkey Jump tutorial series, you will add the hero to the game, make him move and jump, and start adding some gameplay.
How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 2
In part 2 of this Monkey Jump tutorial series, you will add the hero to the game, make him move and jump, and start adding some gameplay.
Archive
How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 1
Jul 1 2013 · Article (65 mins)
Learn how to make a fun 2D physics game called Monkey Jump in this 3-part tutorial series covering Physics Editor, Texture Packer, and Cocos2D.
How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 1
Learn how to make a fun 2D physics game called Monkey Jump in this 3-part tutorial series covering Physics Editor, Texture Packer, and Cocos2D.
Archive
How To Create A Game Like Tiny Wings with Cocos2D 2.X Part 2
May 19 2013 · Article (25 mins)
In this second part of this Tiny Wings tutorial series, you’ll learn how to add the main character to the game, and use Box2D to simulate his movement.
How To Create A Game Like Tiny Wings with Cocos2D 2.X Part 2
In this second part of this Tiny Wings tutorial series, you’ll learn how to add the main character to the game, and use Box2D to simulate his movement.
Archive
How To Create A Game Like Tiny Wings with Cocos2D 2.X Part 1
May 18 2013 · Article (20 mins)
Learn how to create a game like Tiny Wings with Cocos2D 2.X in this tutorial series – including dynamic terrain generation and game physics!
How To Create A Game Like Tiny Wings with Cocos2D 2.X Part 1
Learn how to create a game like Tiny Wings with Cocos2D 2.X in this tutorial series – including dynamic terrain generation and game physics!
Archive
How To Create Dynamic Textures with CCRenderTexture in Cocos2D 2.X
May 17 2013 · Article (25 mins)
Learn how to create dynamic textures similar to the hills in Tiny Wings using CCRenderTexture in this Cocos2D 2.X Tutorial.
How To Create Dynamic Textures with CCRenderTexture in Cocos2D 2.X
Learn how to create dynamic textures similar to the hills in Tiny Wings using CCRenderTexture in this Cocos2D 2.X Tutorial.
Archive
Cocos2D-X Tutorial for iOS and Android: Space Game
May 14 2013 · Article (30 mins)
In this Cocos2D-X tutorial, you will learn how to build a space game similar to the one was built in the How to Make a Space Shooter iPhone Game. There will be one major difference – this will be written in beautiful cross-platform C++, using Cocos2D-X!
Cocos2D-X Tutorial for iOS and Android: Space Game
In this Cocos2D-X tutorial, you will learn how to build a space game similar to the one was built in the How to Make a Space Shooter iPhone Game. There will be one major difference – this will be written in beautiful cross-platform C++, using Cocos2D-X!
Archive
Cocos2D-X Tutorial for iOS and Android: Getting Started
May 13 2013 · Article (30 mins)
In this Cocos2D-X tutorial, you’ll learn how to use Cocos2D-X and C++ to produce a cross-platform “Hello World” app that will run under both iOS and Android.
Cocos2D-X Tutorial for iOS and Android: Getting Started
In this Cocos2D-X tutorial, you’ll learn how to use Cocos2D-X and C++ to produce a cross-platform “Hello World” app that will run under both iOS and Android.
Archive
How to Use Animations and Sprite Sheets in Cocos2D 2.X
Mar 12 2013 · Article (20 mins)
In this tutorial, you will learn how to create a simple animation of a bear walking in Cocos2D. You’ll also learn how to make them efficient by using sprite sheets, how to make your bear move in response to touch events, and how to change the direction the bear faces based on where the bear is moving.
How to Use Animations and Sprite Sheets in Cocos2D 2.X
In this tutorial, you will learn how to create a simple animation of a bear walking in Cocos2D. You’ll also learn how to make them efficient by using sprite sheets, how to make your bear move in response to touch events, and how to change the direction the bear faces based on where the bear is moving.
Archive
How To Make a Cross-Platform Game with Cocos2D Javascript Tutorial: The Platforms
Feb 27 2013 · Article (15 mins)
So far you have the game code 100% complete, and you have it running on iOS and in debug mode for the web. But what if you want to publish it to the web for real, run it on the Mac, or get it working on the Android? In this tutorial you’ll round it all up and get it fully working everywhere!
How To Make a Cross-Platform Game with Cocos2D Javascript Tutorial: The Platforms
So far you have the game code 100% complete, and you have it running on iOS and in debug mode for the web. But what if you want to publish it to the web for real, run it on the Mac, or get it working on the Android? In this tutorial you’ll round it all up and get it fully working everywhere!
Archive
How To Make a Cross-Platform Game with Cocos2D Javascript Tutorial: Getting Started
Feb 25 2013 · Article (35 mins)
In this tutorial, you will port the raywenderlich.com classic Ninjas Going Pew-Pew game to Cocos2D-Javascript. I like implementing this game when learning new frameworks because it’s simple, but covers the most important aspects of making a game.
How To Make a Cross-Platform Game with Cocos2D Javascript Tutorial: Getting Started
In this tutorial, you will port the raywenderlich.com classic Ninjas Going Pew-Pew game to Cocos2D-Javascript. I like implementing this game when learning new frameworks because it’s simple, but covers the most important aspects of making a game.
Archive
Collisions and Collectables: How To Make a Tile-Based Game with Cocos2D 2.X Part 2
Feb 8 2013 · Article (15 mins)
In the this part of the tutorial, we’ll cover how to make collidable areas in the map, how to use tile properties, how to make collectable items and modify the map dynamically, and how to make sure your ninja doesn’t overeat.
Collisions and Collectables: How To Make a Tile-Based Game with Cocos2D 2.X Part 2
In the this part of the tutorial, we’ll cover how to make collidable areas in the map, how to use tile properties, how to make collectable items and modify the map dynamically, and how to make sure your ninja doesn’t overeat.
Archive
How To Make a Tile-Based Game with Cocos2D 2.X
Feb 8 2013 · Article (25 mins)
In this 2-part tutorial, you’re going to learn how to make a tile-based game with Cocos2D and the Tiled map editor. You will do so by creating a simple tile-based game where a ninja explores a desert in search of tasty watermelon things!
How To Make a Tile-Based Game with Cocos2D 2.X
In this 2-part tutorial, you’re going to learn how to make a tile-based game with Cocos2D and the Tiled map editor. You will do so by creating a simple tile-based game where a ninja explores a desert in search of tasty watermelon things!
Archive
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 4
Jan 25 2013 · Article (15 mins)
Welcome to the fourth and final instalment of the tutorial series. You’ll continue where you left off by devising a system to track the player’s score as well as adding cute bunnies for bonus points.
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 4
Welcome to the fourth and final instalment of the tutorial series. You’ll continue where you left off by devising a system to track the player’s score as well as adding cute bunnies for bonus points.
Archive
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 3
Jan 25 2013 · Article (25 mins)
In this part of the series, you’ll make your game fully capable of handling collisions. In other words, by the end of this part you’ll be able to reward and kill the mouse!
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 3
In this part of the series, you’ll make your game fully capable of handling collisions. In other words, by the end of this part you’ll be able to reward and kill the mouse!
Archive
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 2
Jan 25 2013 · Article (25 mins)
This is a post by special contributor Bogdan Vladu, an iOS application developer and aspiring game developer living in Bucharest, Romania. Welcome back to our Jetpack Joyride tutorial series! In this tutorial series, we are making a game similar to Jetpack Joyride using Cocos2D and Box2D, and the LevelHelper and SpriteHelper tools. So far, we’ve […]
How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 2
This is a post by special contributor Bogdan Vladu, an iOS application developer and aspiring game developer living in Bucharest, Romania. Welcome back to our Jetpack Joyride tutorial series! In this tutorial series, we are making a game similar to Jetpack Joyride using Cocos2D and Box2D, and the LevelHelper and SpriteHelper tools. So far, we’ve […]