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All Tutorials · 200 Results

cocos2d
Archive
Cocos2d-x Tutorial for Beginners
In this Cocos2d-x tutorial, learn how to create a basic cross-platform game for iOS, Android, and more using C++!
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Cocos2D vs Sprite Kit vs Unity 2D Tech Talk Video
Check out a fun video debate about which is the best framework to make 2D games on iOS: Cocos2D vs Sprite Kit vs Unity!
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Reminder: Free Live Tech Talk (Sprite Kit vs Unity 2D vs Cocos2D Battle Royale) this Tuesday!
Come join us for a free live tech talk on Sprite Kit vs Unity 2D vs Cocos2D tomorrow!
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How To Make A Simple iPhone Game with Cocos2D 3.0 Tutorial
Let there be ninjas! In this Cocos2D 3.0 tutorial, you’ll learn how to make a simple iPhone game, even if you’re a complete beginner.
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Cocos2D-X Tutorial: Making a Universal App: Part 2
Learn how to make a universal app that works on the iPhone, iPad, and Android in this Cocos2D-X tutorial.
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Cocos2D-X Tutorial: Making a Universal App: Part 1
Learn how to make a universal app that works on the iPhone, iPad, and Android in this Cocos2D-X tutorial.
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Cocos2D-X Tile Map Tutorial: Part 2
Part 2 of a Cocos2D-X tile map tutorial series about his ninja and his quest for watermelon.
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Cocos2D-X Tile Map Tutorial: Part 1
Learn how to make a simple tile-based cross platform game in this Cocos2D-X tile map tutorial!
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How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 3
In part third and final part of the Monkey Jump tutorial series, you will add the HUD layer, some performance improvements, and yes – kill the monkey! :]
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How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 2
In part 2 of this Monkey Jump tutorial series, you will add the hero to the game, make him move and jump, and start adding some gameplay.
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How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 1
Learn how to make a fun 2D physics game called Monkey Jump in this 3-part tutorial series covering Physics Editor, Texture Packer, and Cocos2D.
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How To Create A Game Like Tiny Wings with Cocos2D 2.X Part 2
In this second part of this Tiny Wings tutorial series, you’ll learn how to add the main character to the game, and use Box2D to simulate his movement.
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How To Create A Game Like Tiny Wings with Cocos2D 2.X Part 1
Learn how to create a game like Tiny Wings with Cocos2D 2.X in this tutorial series – including dynamic terrain generation and game physics!
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How To Create Dynamic Textures with CCRenderTexture in Cocos2D 2.X
Learn how to create dynamic textures similar to the hills in Tiny Wings using CCRenderTexture in this Cocos2D 2.X Tutorial.
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Cocos2D-X Tutorial for iOS and Android: Space Game
In this Cocos2D-X tutorial, you will learn how to build a space game similar to the one was built in the How to Make a Space Shooter iPhone Game. There will be one major difference – this will be written in beautiful cross-platform C++, using Cocos2D-X!
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Cocos2D-X Tutorial for iOS and Android: Getting Started
In this Cocos2D-X tutorial, you’ll learn how to use Cocos2D-X and C++ to produce a cross-platform “Hello World” app that will run under both iOS and Android.
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How to Use Animations and Sprite Sheets in Cocos2D 2.X
In this tutorial, you will learn how to create a simple animation of a bear walking in Cocos2D. You’ll also learn how to make them efficient by using sprite sheets, how to make your bear move in response to touch events, and how to change the direction the bear faces based on where the bear is moving.
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How To Make a Cross-Platform Game with Cocos2D Javascript Tutorial: The Platforms
So far you have the game code 100% complete, and you have it running on iOS and in debug mode for the web. But what if you want to publish it to the web for real, run it on the Mac, or get it working on the Android? In this tutorial you’ll round it all up and get it fully working everywhere!
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How To Make a Cross-Platform Game with Cocos2D Javascript Tutorial: Getting Started
In this tutorial, you will port the raywenderlich.com classic Ninjas Going Pew-Pew game to Cocos2D-Javascript. I like implementing this game when learning new frameworks because it’s simple, but covers the most important aspects of making a game.
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Collisions and Collectables: How To Make a Tile-Based Game with Cocos2D 2.X Part 2
In the this part of the tutorial, we’ll cover how to make collidable areas in the map, how to use tile properties, how to make collectable items and modify the map dynamically, and how to make sure your ninja doesn’t overeat.
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How To Make a Tile-Based Game with Cocos2D 2.X
In this 2-part tutorial, you’re going to learn how to make a tile-based game with Cocos2D and the Tiled map editor. You will do so by creating a simple tile-based game where a ninja explores a desert in search of tasty watermelon things!
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How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 4
Welcome to the fourth and final instalment of the tutorial series. You’ll continue where you left off by devising a system to track the player’s score as well as adding cute bunnies for bonus points.
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How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 3
In this part of the series, you’ll make your game fully capable of handling collisions. In other words, by the end of this part you’ll be able to reward and kill the mouse!
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How to Make a Game Like Jetpack Joyride using LevelHelper, SpriteHelper [Cocos2D 2.X edition] – Part 2
This is a post by special contributor Bogdan Vladu, an iOS application developer and aspiring game developer living in Bucharest, Romania. Welcome back to our Jetpack Joyride tutorial series! In this tutorial series, we are making a game similar to Jetpack Joyride using Cocos2D and Box2D, and the LevelHelper and SpriteHelper tools. So far, we’ve […]